I'm writing a SIMPLE game

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Postby Guest » Sat Oct 09, 2004 11:45 pm

set string <temp.room; $locationof(#quest.thing#)$>

if property <#temp.room#; east> then msg <#temp.room# has an east exit|n>
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Postby 007bond » Sun Oct 10, 2004 9:38 am

1. Who posted that last post
2. I see what you are getting at CW. That's why I said in another thread: ASL really needs an upgrade.
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Postby Cryophile » Mon Oct 11, 2004 8:32 pm

Ummm... CW... I said the doors locked from one side only. Picture a real door with two separate deadbolts on each side with no keyholes. That's basically how this functions. You can lock it from either side but it can only be unlocked from the same side. You'll need a little strategy to do that floor of the temple :)

Anyway I'm starting it today.
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Postby Cryophile » Tue Oct 12, 2004 7:05 pm

Let me clarify that. There are 4 doors in each room in the four cardinal directions. Each door has a lock on each side. One or both locks can be engaged but you must be on the proper side to lock/unlock it.

This is a relatively plotless game. The whole point is to complete the puzzles, gather a few items, and find an exit.
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Postby paul_one » Fri Oct 15, 2004 10:04 pm

No - I got what you meant about the doors/locks - you just said that the imp could unlock the door no matter what side it's on... So how can you trap him if that's true?

And I may give that room property a go - that would be ideal... Is there also an "exits" property just like if the player's in the room?

And 007 - ASL only needs a couple of things - not too many... Quest needs a little update of "do events" or whatever in the start-up procedure... It freezes up if you have alot of variables in an array initiated in the startscript (I had 100-ish... maybe 1000) and it froze up for a good 10 seconds...
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Postby Cryophile » Mon Oct 18, 2004 5:12 pm

Yes, the imp could. But what if you run him into a room with 3 exits locked from the outside? If he tries to escape you'll be there. Also he may have to backtrack several rooms to open a door from the right side.
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Postby 007bond » Tue Oct 19, 2004 7:35 am

sounds interesting, but it's to confusing for me
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Postby Cryophile » Wed Oct 20, 2004 5:00 pm

I'm working at this slower than I thought. I've been really busy lately, but it's coming along very slowly. It will be finished, but not in the week or two I said.
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Postby Cryophile » Fri Dec 03, 2004 5:33 pm

Well obviously there were a few problems. Let me explain. I happened to be kicked out of my house, during which my parents trashed my computer, cancelled my cable and internet connection, and basically screwed me over in every way they could. This game will most likely never be finished.
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Postby cheeseface » Fri Dec 03, 2004 6:19 pm

...which leaves us broken hearted
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Postby I think Im Dead » Fri Dec 03, 2004 6:22 pm

You should hook up with pizzaface ste.
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Postby 007bond » Fri Dec 03, 2004 10:32 pm

wow. that's not good. :shock:
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Postby Cryophile » Thu Feb 24, 2005 8:30 pm

I know this is a very old topic, but I don't feel the urge to start another on the same game. I recently got my computer fixed up and working (no internet connection still - I'm on a school computer).
I'll be working on this game for the next few weeks. The hard part will be finding a way to upload it. I'll find a way. Worst case would be that I copy the file to a disk, bring it to school, email it to a dummy email for this purpose, and give the password to any of you that want to play it. Maybe someone can upload it from there
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Postby paul_one » Thu Feb 24, 2005 10:01 pm

You can email it to me and I'll put it up.
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Postby Cryophile » Wed Jan 10, 2007 8:52 pm

Okay, this game was begun again and is coming along nicely. It's a three floor temple with nearly a dozen puzzles, most of which are completed. I added an interesting twist to make the already difficult puzzles harder. All objects remain invisible until examined. They will be mentioned in room descriptions so attention to detail is a must. Updates will be posted here, and I'll make a notification when I upload the .CAS.
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