WebEditor beta

For help with creating games using Quest

Moderators: Pertex, Alex, sgreig, Cryophile

Re: WebEditor beta

Postby guzmere » Sun Feb 19, 2012 7:48 pm

That's sorted with the player. Can you tell me about local commands within each location. As I can't seem to find the script as yet for them Thanks :D :D :D :D
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Re: WebEditor beta

Postby Alex » Sun Feb 19, 2012 8:28 pm

I haven't implemented a way to add commands yet :)
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Re: WebEditor beta

Postby Pertex » Sun Feb 19, 2012 8:37 pm

Alex wrote:Pertex, the game is saved as you go along. Specifically whenever you click any button, click a checkbox, or move between objects in the tree.


But not all actions will save the game eg. simply filling textboxes or changing comboboxes. In my eyes correct saving is one of the most important things of an editor
Last edited by Pertex on Sun Feb 19, 2012 8:55 pm, edited 2 times in total.
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Re: WebEditor beta

Postby Alex » Sun Feb 19, 2012 8:42 pm

But the game will be saved as soon as you click Play. I do agree that there needs to be some more code though to prompt you to save before closing the tab, in case you've filled in a textbox and not clicked anywhere else. But I'd prefer to not have a "Save" button at all if possible. The idea is that you should be able to just use the editor without having to worry about saving at all, confident that every change you make will be saved.
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Re: WebEditor beta

Postby Pertex » Sun Feb 19, 2012 8:55 pm

The Undo/Redo-functions seems to be a bit tricky. It shows the wrong state of undo/redo (active or inactive button), I get internal errors . Just add a new room, then undo it, redo it and then click fast several times on undo :D

How many actions can be undone?
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Re: WebEditor beta

Postby Alex » Sun Feb 19, 2012 8:57 pm

Yeah I think some of the Editor functions are not creating transactions properly, so undo/redo may be a bit flaky at the moment.
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Re: WebEditor beta

Postby Pertex » Sun Feb 19, 2012 9:01 pm

Is it possible to display a hourglass if the editor is working?

Just a detail: in the object-tab there is the box 'other names:' . Shouldn't this be correctly named as 'Other aliases' ?

If you select 'Handle objects individually' in the comboboxes within the use/give-tab of an object, it displays [scriptdictionary] under the combobox.
Ahh, I see. Its not done yet :lol:
Last edited by Pertex on Sun Feb 19, 2012 9:19 pm, edited 1 time in total.
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Re: WebEditor beta

Postby Alex » Sun Feb 19, 2012 9:19 pm

Hourglass - good suggestion, logged http://quest.codeplex.com/workitem/1030

"Other names" has always been that... I suppose really it is "other aliases" but I think "other names" makes just as much sense.

Editing a script dictionary is not currently implemented, but it is of course on the list!
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Re: WebEditor beta

Postby RedTulip » Mon Feb 20, 2012 8:45 am

This is great!

Could I have a try, please? :D
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Re: WebEditor beta

Postby Alex » Mon Feb 20, 2012 9:19 am

Access granted!
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Re: WebEditor beta

Postby Alex » Mon Feb 20, 2012 12:30 pm

File uploads are now implemented, so you can now put pictures and sounds in!
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Re: WebEditor beta

Postby greenelvish » Mon Feb 20, 2012 1:40 pm

Hi Alex,

the editor works confortably and efficiently both on laptop and on ipad.

I see you recently added "insert HTML from a file" script (I didn't see it when I logged in for the first time). But after choosing my file, it returns an "Invalid file type" message.

Not specifically related to online editor: I really appreciate your new "first time" script.

Thanks for your great job.
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Re: WebEditor beta

Postby Pertex » Mon Feb 20, 2012 2:19 pm

Alex, are you working on the server? The webeditor only says loading but nothing happens and I couldn't start a game. Perhaps it's a problem with m ygame. I used an indefinite loop and after starting this game the editor stop working :cry:

Ok, its working again
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Re: WebEditor beta

Postby guzmere » Mon Feb 20, 2012 7:33 pm

Hi Alex would I be right in assuming that because I cannot use the local commands for manipulating the scenario in each room , such as [move cat;move the cat;kick the cat] then print out a msg for that command, such as "the cat has run away"
That I would have to use verbs instead. And that would make it as every object and every room would have to be an
[object and/or room].

I have tried to add a global command but the pop up just says todo command and I have to close it.

Also the scripts drop down only allows me to see the output part of it so I can not see the ok button, or anything else to close it off. :D :D :D :D
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Re: WebEditor beta

Postby Alex » Mon Feb 20, 2012 7:42 pm

Support for adding commands will be implemented soon. Also I'm aware of the problem with the long script adder - is this on the iPad? You can rotate to portrait to see the OK button. Also try changing to Simple Mode (use the Settings button) as that will make the script adder shorter :)
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