Watcher55 wrote:Your suggestion of the bigger bottom margin is interesting and I'll look into it.
The woodland continues to the north, south and west, while through the trees to the east you spot what seems to be a clearing in the woods.
Perhaps of more interest is the ancient pyramid rising above the trees, visible to the northeast.
> ne
You can't go there.
Watcher55 wrote:Clue to getting past the warrior: you have to exploit the local mythology. Yeah, a bit subtle but I don't like spoilers.
Watcher55 wrote:Oops. I'm afraid you'll have to start over again, sorry. Fortunately it's much quicker replaying than doing it the first time...
OurJud wrote:I'm in! Loving this game.
I'll be interested to see if it was just me who couldn't fathom out how to get past the Amazon.
Lighnagain wrote:"OurJud"
I'm in! Loving this game.
I'll be interested to see if it was just me who couldn't fathom out how to get past the Amazon.
You're not the only one. I have read all the spoilers and clues you posted a while ago, but I can't figure out the third step! I would really like to move on to the rest of the game, (highlight for spoilers below)
The warrior has the orchid, has the berries. Then I have tried: "Love the warrior," "embrace the warrior," "smile," "give worm to warrior" I have tried releasing the worm as a show of good faith, I have tried just walking past the warrior... all to no avail. Am I missing a third item to give him? All I have is a worm in a bottle and the rags I am wearing.
rcsjr1951 wrote: am completely lost as how to deal with the Demon Lord. Any suggestions. I will be glad to share hints with anyone who has not made it this far. So feel free to message me or leave a post. Thanks
Lighnagain wrote:I have read all the spoilers and clues you posted a while ago, but I can't figure out the third step (to get past the Amazon)! I would really like to move on to the rest of the game
Watcher55 wrote:"rcsjr1951"
am completely lost as how to deal with the Demon Lord. Any suggestions. I will be glad to share hints with anyone who has not made it this far. So feel free to message me or leave a post. Thanks
I'd need more information about how far you've got with the Demonlord. What happens when you enter his throne room? Assuming you survive that, what have you tried and what happened then?
Watcher55 wrote:Obscure clues are my middle name! I figure people get more fun out of figuring them out than just being told. What exactly do you mean by the sword doesn't look the same? Do you mean in some unexpected way? Some further obscured discussion:
The sword should look different assuming you got that puff of cinnamon, but you must have already worked that part out and waved the sword to get 15 ft tall. But if you have that, and you've left the (flipped back to its dangerous form) bane in the treasure room, you should now be able to face the Demonlord without him just shooting you down the second you walk in.
Watcher55 wrote:If you fully explored the last set of caves (the ones with the pool), you should have all you need.Thanks a lot! Finally finished the game. Just when I thought I had it all figured out I had the race of my life. Completed it successfully. Thanks again for such a wonderful game. Brings me back to the days of INFOCOM. Only thing is your games would have put them out of business.
Error running script: Error evaluating expression 'GetAllChildObjects(newParent)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'ListCombine(ScopeReachableNotHeldForRoom(room), ScopeVisibleNotReachableForRoom(room))': Value cannot be null.Parameter name: collection
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'canAdd': Unknown object or variable 'canAdd'
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'GetAllChildObjects(game.pov)': Collection was modified; enumeration operation may not execute.
asor123 wrote:I am stuck in the house with the warewolf and the harpy. Help! I've gotten the crossbow and the steel arrow - but it's not silver so it won't kill the warewolf. I've tried killing the harpy, giving her things, pushing past her... I have moved the slab to get the treasure, found the scroll in the hole in the ceiling... I've been stuck for quite a while now.
asor123 wrote:Thanks! Now I'm stuck in the cave maze with the vertical line, x, y, star, circle, etc. I haven't any clue what they mean. :/ Any clues?
*Am I supposed to get or do anything other than the imperial stone thing I grabbed?
Watcher55 wrote:"asor123"
Thanks! Now I'm stuck in the cave maze with the vertical line, x, y, star, circle, etc. I haven't any clue what they mean. :/ Any clues?
*Am I supposed to get or do anything other than the imperial stone thing I grabbed?
You did not come across someone sleeping in the caves?
asor123 wrote:I am thoroughly stuck. Woke sleeping lady, got imperial topaz, got large ruby, killed vampire... portcullis is sealed shut.
Watcher55 wrote:"asor123"
I am thoroughly stuck. Woke sleeping lady, got imperial topaz, got large ruby, killed vampire... portcullis is sealed shut.
What did the sleeping person end up doing? Further hints obscured:
If you don't do anything hostile, when the person leaves they will give you a piece of paper. Examine it and act accordingly.
rcsjr1951 wrote:I found it helpful to make a map with each symbol in a box and then kept track of where each exit took me. It is not random. Someone else is also in there and if you wake them in the proper manner they will leave you something for your generousness that will enable you to leave this section and get into the really hard section. Be sure to save your game under a distinct name before interacting with the other person.
Watcher55 wrote:She takes a few (not too many) turns to get ready. More: So if you do two or three things after she speaks to you, such as examining her or talking to her or even looking at your own stuff, she should finish and leave. It is a bit of a test of patience and not deciding to attack her after all!
Watcher55 wrote:Hmmm. You might have, sorry. Never tried that. Hang on a bit and I'll test.
asor123 wrote:I left after 3 actions when I first found her; now I've waited and looked and examined for twenty+ 'turns' and she hasn't left. Did I mess it up by leaving the first time?
Watcher55 wrote:"asor123"
Oh, and I just downloaded Quest a couple days ago (because I liked your game so much...
In that case please write a glowing review when you're done
Assuming you aren't too annoyed by the problems with sleepy-head
asor123 wrote:Question about the rainbow maze! I found ...
asor123 wrote:That's what the spire is telling me so I'll go back through the maze...
Watcher55 wrote:Can you tell me exactly what you were doing that resulted in those script errors? They don't normally happen so you must be doing something I haven't tried.
You'll get the "exciting" response as long as the hook is still in the water without bait, and it will stay there until you take it out under those circumstances. Or do you mean you have but you're still being nagged?
> take worm.
It must really like the bottle, as now you can't get it out!
Fishing is exciting eh? Still no action on that empty hook.
Fishing is exciting eh? Still no action on that empty hook.
Fishing is exciting eh? Still no action on that empty hook.
Fishing is exciting eh? Still no action on that empty hook.
Fishing is exciting eh? Still no action on that empty hook.
> use hook on worm.
Fishing is exciting eh? Still no action on that empty hook.
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'canAdd': Unknown object or variable 'canAdd'
You can't use it that way.
Fishing is exciting eh? Still no action on that empty hook.
> take worm. bait hook with worm. catch fish
Fishing is exciting eh? Still no action on that empty hook.
Error running script: Error evaluating expression 'GetAllChildObjects(room)': Collection was modified; enumeration operation may not execute.
Error running script: Error evaluating expression 'GetAllChildObjects(game.pov)': Collection was modified; enumeration operation may not execute.
It is a slippery customer, but you manage to grab it!
Watcher55 wrote:Muddle: an unbaited hook will keep complaining as long as it is still in the water. However in the last version uploaded, "take hook" will remove it from the water, so it is more like what you'd do and what then happens in real life. I also slowed down the timer so you don't get nagged quite so frequently. Unfortunately I haven't been able to reproduce the script error even doing those commands, so I can't figure that one out.
Muddle wrote:OK! So was I getting "exciting eh" simply as time passed, without using another turn? It was the number of them that puzzled me. Looks like the script error is going to go down in history as One Of Those Things.
Now I'm stuck again... been past the bear and got everything (I believe) and found dead ends, and I'm sure I need to kill or otherwise go north from the bear, and so far can't.
And by the way... are the various scree slopes simply another kind of wall, or is it possible to scramble up them in the right circumstances?
Watcher55 wrote:
1. Yes, it's just on a timer, like you're hanging around there.
2. You said you've been past the bear but can't go north from it? Do you mean you've only been west from it? You need to think about how the bear could be there and what that might mean. Hint: You need to turn the bear into your friend.
3. The various scree slopes are generally one way only (down!).
Muddle wrote:2. Ah, I thought I could go north from there! And I have already thought about [your hint] and guessed what will help - but what I thought would satisfy him didn't. (I also tried nifty footwork and that definitely didn't make a difference!)
DavyB wrote:Enjoying the game and plan to submit a review (my first!) after I've finished it. I'm in the final stages but it's a struggle to make the lamp oil last long enough. As no one else has mentioned the lamp, I just wanted to make sure that (a) it is indeed a major part of the challenge, and I haven't missed a fresh supply of oil, new lamp, new source of light, etc.? and (b) I have to nurse the oil supply from the point when I first light the lamp?
DavyB wrote:Sorry, now stuck and out of ideas. Hidden details : it looks as if I should be throwing something at the ogre on the bridge over the lava and I have something to throw from the caves but alas no success.
Kneeling wrote:I got past the Amazon with relatively little trouble, but how do I get past the roaring fire? Am I supposed to have something to carry water in? Sorry if this is a part of the game that should be simple.
Kneeling wrote:Well, I attacked the ogre and fell off the ridge. Then I found the Amazon, and have tried various things like surgery, CPR, giving her things, carrying her through the bat cave, going back through the hellbeast and dragon places and stuff like that.
jfr wrote:How do you get past the bear?
Watcher55 wrote:I don't think so. Which water are you talking about? Certainly there are parts where if you are too slow doing something (too many wrong turns or dilly-dallying around) you can die before you get to where you need to go.
Watcher55 wrote:I'll obscure this as it gives a bit away:
Clue 1:You need to meet the Blue Wizard
Clue 2:The Blue Wizard is in the top of the sapphire tower inside the rainbow maze. Obviously you've explored the rainbow maze or you couldn't even get to the Hellbeast.
Clue 3:You have to give the Wizard a gift he would find very valuable, i.e something of magical value.
Clue 4:If you explored well, you will have found that in the western portion of the "Egyptian Area" - exploring west where you go north to the werewolf
Watcher55 wrote:Sorry, I don't have easy access here and that sounds strange. You should certainly be able to get where you're going. Possibly east is a synonym for another direction and the other direction will work.
OK so the new forum layout just launched, so forgive me if my attempt to obscure doesn't work... Well I feel like an idiot. I assumed that the diadem had some relevance, and with the star having the depiction of the bar sinister over the demon, I assumed it would be the key--but I tried "command demon, wear diadem, use star..." all to no avail. Only to realize that when I restarted my game due to the not being able to go back east issue, I forgot to re-attach the two.
Nope, it seems I can't get two steps before I get stuck. More hints please! So I have gotten past the demon guard, as previously mentioned. Into the treasure room, which appears to have no exits, but I did drop the bane of confusion (in it's natural state) so that it would be absorbed by the treasure. Then I headed down into the pentagram room... and there is a field of energy I cannot dis-spell around an urn I cannot touch. I go to the path behind where the hellbeast was, only to loop back to the field in front of the hellbeast's lair. As far as I can tell, there are no other exits aside from the way I came? Which I cannot exit due to the issue stated previously of being unable to go east from that room. (I did try every other direction to see if it was "called" something else, as you suggested, but none of them work. They all say "you cannot go that direction" with the exception of E which just populates blank.) I'd appreciate a nudge!
i can't get past the troll. ive done as suggested in the spoilers but it does not seem to work.
Sorry, I no longer seem to be getting notifications on this thread. Also sorry I haven't worked out to obscure the text with this new system...!
The treasure room exit is to the east and that is shown on the compass, but I failed to mention it in the room description.
Re the urn, and also your inability to get much past where the Hellbeast was, you need to go down the narrow tunnel leading south from the Landing (the Landing from where the staircase descends to the west toward the treasure room).
pinkpingwin, re troll there was a new bug introduced when I fixed an old bug (isn't it always the way...). The latest version fixes that. Sorry but saved Quest games restore the code too, so you'd need to start again, though that won't take you long the second time.
Watcher, thank you for the hint. I had already been there.... just failed to realize that was anything but treasure. >.< Moving right along now!!
All right, I give up. I'm completely at a loss with the bucket, water, and tree scenario. Getting water from the top to the bottom seems impossible, and there's only one water source at the bottom. How do I get the tree to grow a second time?
Yep, that's where I'm lost. The dead frog is one, the water at the top is another, and the water in the walls is a third (supposedly?), but I can't collect the water on the walls, I can't get water from the top to the bottom, and once I collect the water from around the frog, there is no more to be had. I can't find any other sources of water here.
Hello Watcher55,
Just wanted to provide some final thoughts about the game! I've already left a review--but some minor things I thought you may find interesting for consideration: So in my review I mentioned something about a suggestion that I immediately recanted, and that was about the stone basilisk. I wanted to examine it after I turned it to stone, then I died. And that bothered me, insofar as I believed the mythology of the basilisk to be once it is turned to stone its magic is extinguished as well; so I presumed it was a coding error that there wasn't a if(basilisk is dead) then(new script for examine). However, as the basilisk then became the weapon for the next puzzle, I take it back entirely. But maybe running some sort of script to acknowledge that the basilisk is stone, but still deadly upon re-entering the room? Secondly, in the end when running out of the collapsing cave, the room descriptors state that the upcoming room is 10ft tall. However, the magic of the sword grew me to 15ft, so I assumed I had to shrink again to escape--but I died. EXTREMELY minor detail, obviously. I simply tried running out without shrinking and it was fine. The biggest issue I had throughout was finding the right verb to use in each given scenario. I feel like most of the games use the basic "use [blank] with [blank]," and while I applaud your demand for more specific uses, there was some amount of grasping for the exact word. For example, when trying to melt the wax, you had melt and burn both available, but burn didn't work. So I started thinking maybe I had the wrong tactic, or perhaps was using the wrong object, instead of hunting around for synonyms. The previous is a concept I am struggling with while I am working on developing my own game; in that I am interested in complex and specific verbs, but I'd also like it to be functional with a variety of verbs. I actually don't care for the "use [blank] with [blank]" concept myself, because I feel it leaves a lot to assumption that the player knows why they're using it in such a way, but I definitely am struggling with an elegant solution.
ALL IN ALL: Really enjoyed the game. Many thanks for your multiple hints, and thank you especially for being creative and enigmatic in your hinting! I love these games but I am pretty bad at them, all things considered, so it kinda sucks when people just give the solution away when all I need is a baby nudge.
Also, in this new forum set-up, to obscure text simply type "<.font color=white>" (without the period) and it will work. To finish the font color, simply type </font.>
Thanks Lighnagain. I made a couple of comments on the game page too, before I saw you'd posted here.
I see the "Forum Help Guide" to the right here gives an even better way to hide spoilers now.
I will look into the things you suggest.
Re "use", I don't like Use for the reasons you say. It is really only there for people using phones or tablets, where I think clicking on the options is far easier than typing text, and the "proper" commands require a second object, which with the number of objects requires a long list later in the game. So "use" is very context-sensitive, and a bit of a cheat. If it were up to me, I'd eliminate the click-on-listed-commands option entirely; but then I think the game would be less playable. Since for a long game like this, playing online is currently difficult and you can't download on phones, the best decision might be to demand typed answers. On the other hand, the online game method is being changed radically, I understand...
With regard to implementing typed in commands, sometimes you can define multiple synonyms in the one command; other times with partial synonyms I use two commands that handle some objects the same and others differently. All you can do is try to think of what commands people are likely to think of, within reason. The other thing I found is that to allow people to type in commands for an object that doesn't have the verb specifically, I add a command (e.g. "giveto") that calls the verb handler if it has one, else handles other objects appropriately.
I have added a clue that the you-know-what is still deadly.
I couldn't find any descriptions about 10ft high corridors, though one is 10 feet wide.
Hi, I've enjoyed the game so far, I've been up the sapphire spire and got the staff, but I can't open the iron gate in the marble hallway, apparently I'm missing a key that I can't find anywhere. The wizard did mention a key in his speech, but he didn't give me anything. Not sure if it's a glitch or if I missed something.. (Also I was wondering whether there was anything to explore in that little cave with the pool of saltwater, the first one after leaving that cave system with the Aussi, and I do hope this mummy with the ring mentioned in one of the posts is past the marble hallway because otherwise I must have missed it ) A hint would be much appreciated!
Hi tonton.
Sometimes a cigar is just a cigar, and the cave with the pool is just scenery. If everything was really a clue that would make it too easy ;-)
The rest is obscured, though just hints rather than answers:
hi watcher55,
i'm stacked! :(
i do not know what did i missed,
till now i'm on 74% progress,
i saw the glowing stone( but i did not pick it)
i opened the gilded gate and turned the key to its original form,
i entered the royal blue room,
i have the cylinder,
i have the hand mirror,
i left the crossbow on the safe place,
in one of my recent tries, i found a jade statue and a star shaped thing.
i am somewhere between dragon, hell-beast, sapphire spire, the earn with wax.
...
i tried to not mention and reveal anything since i do not know how to hide my text.
i have to mention: every-time i want to continue the game i start from beginning, because loading the saved game result not showing the map, and "remap" will only show the current room, so i need to use remap on each room i am going to enter.
loading save game will also cause you have a supper slow game, "clearmap" will solve the problem but you will need the "remap" that make you suffer.
HI Siahpoosh,
Yes, the map issue is a problem which hopefully will be fixed in the upcoming rewrite of Quest. Once you are "finished with" a section it doesn't really matter if you can't see its map, but of course the problem is knowing you're really finished... Don't forget that in the olden days, you had to draw your own map. Perhaps that is the solution: draw (or print) the map and use your hardcopy as your guide if you have to return to past areas.
You will have to be more specific about where you're stuck (to learn how to hide text, see the Forum Help Guide, whose link is near bottom at right of this screen). You will need to have the glowing stone, but you really do have to beware of it! However not having it at the stage you're at will not be the cause of why you're stuck.
dear watcher 55,
now i know below things:
1- you have to manage the usage of your none magical light to be able to get the star.
2- you will not be able to return to gilded door, when you meet the dragon.( or may be i'm on a kind of glitch, no idea)
but i have no idea about:
1- how can i be able to climb very smooth platform to meet certain one?
i hope you can understand :D
Hi Siahpoosh,
Sadly, I don't understand :-O
Note that to hide text, see the Forum Help Guide, link at right on this window. Like so:
hi watcher55,
it seems i have to start again because i cant go back to gilded door. when i press east, an east will written on the log, but no movement and i am still where i was.
No, I think you just need to solve a couple of puzzles first:
You are right that you need the scroll for the Blue Wizard, but it will not help you meet him. To do that you need to solve all his puzzles first. You do not have to climb his spire, you have to solve his series of puzzles.
The star is not related to the crossbow but again, you need it (the star). You do not need the crossbow at all once you are past the werewolf.
The route from the end of the maze down to the river is not reversible.
watcher55,
"The route from the end of the maze down to the river is not reversible." you said, but i believe there is way out of it.
by the way i thank you for all the replies and comments and the time you spent to answer all of these questions.
Sorry, I mean you can't climb up it back to the exit of the rainbow maze.
Of course I am helpful. I like people to play and enjoy the game. And no doubt at the end you'll give it a 5-star rating :-D
To reach the Blue Wizard you have to first get all objects you need (this is to help you, so you don't continue to the next stage without finding critical items). Then his spire will have a question on it. Answer it correctly and you get into the spire. Succeed in another two trials and you will reach the Wizard. Then I think you know what to do. It does not matter if the scroll is in or out of its cylinder at the time. (But note if you don't put the scroll back into its cylinder after you first look at it, and just carry the fragile thing around unprotected, it will fall to bits, and you're doomed.)
The metal prism is needed later in the game, in a place you can't reach until you've passed the Wizard.
Watcher55,
since i tried numerous times i will address below (possible) broken chain, or problem within this amazing game:
Hi Siahpoosh,
hi watcher55,
about 2:
i meant the puzzle will only show if you pick glowing stone and do what should you do with it. otherwise nothing will happen in foothold of spire. what meant is if you try to do things in another sequence, you will not the result.
about 3:
if you wanna try to hook the worm, when you are lion, you should be able(at least i think)
thank you so much for reading and answering.
Oh I see. Now you're getting into game design philosophy :-)
Basically, once you have solved how to handle the bane, there is no reason not to carry it around with you.
It was easier to forbid hooking the worm except by the stream, than to handle the complexities of what happens if you do!
Of course both of these could be left out at Lion level but surely the game is hard enough already!
I've been playing this game off and on for months and whenever I return I feel so dumb for overlooking something. I can't get past the bear, though. I got the thing, gave it the thing with a different thing inside the thing, but what I thought would happen, didn't. And pardon the vagueness, I have no idea how to hide things here.
I'm 90% sure what I'm supposed to do after the bear but since I can't get it to do what it needs to do I'm confused and stuck. With my luck the solution is really freaking simple and right there in front of my face but I can't for the life of me see it. Even some form of hint would help because I've looked at everything and not gotten anywhere.
Hi Ravenyay,
The "Forum Help Guide" to the right of here tells you how to hide stuff. Not sure where you are with the bear, so here are some hints, from vague to more specific:
How did I not see that? It was literally right there. I'll put it on me being tired.
I'm stuck. I've examined the previous posts, and I can't figure out how to
Magic Spells:
SVREE'LAR'SPO-LELF
Status
Score: 545
Level: Master
Hunger: Not hungry
Thirst: Not thirsty
Progress: 38%
Health: 83%
Places and Objects
door
Sorry Ashonai, I've been away. Adventuring in real life :-)
I am really loving this game. I like how you can still die but it is not nitpicking your every action.
Hi,
I'm really enjoying the game so far, but am absolutely stumped by the cabinet with the circular inscription. I understand the inscription and have tried everything I can think of. A nudge in the right direction would be great :)
Given you've explored the rainbow maze, I assume you have the gold key that was on the iron nail; and I guess you've tried the gold key in the obvious gate.
The cabinet has a hatch. Examine the hatch and act accordingly.
Thanks, Watcher55.
Just realized that I didn't actually understand the inscription (I misheard my screen reader and was off on a tangeant as a result). Appreciate the help!
Ugh. I had no problem with slowly typing text when my users were dialing in to my BBS at 300 baud. After that, all it does it annoy me.
So I got through creating the character, hit the first page of slowly typed text, and quit.
It isn't usually that slow, but owing to the size of the game it slows significantly during online play. For more than a taste (though you should have gotten that far), you really need to download and play.
I believe they are working on a new version of the online engine that will solve such problems.
Unless you mean the very start where you are waking up, and it does type the very first bit slowly to reflect your waking brain. However that's the only part where there is any slow text.
Yes, that's probably the waking up bit. Sorry, not a feature I enjoy.
Oh well, mileage varies! Fortunately the "typing slowly" is only in that one spot.