HaganeSteel wrote:The window pane color! You don't have to give us credit! It just made us happy.
I'd take a fine-tooth comb through it all once you're done with the programming. I wouldn't worry about it before then.
HaganeSteel wrote:Aw, thank you. <3
How finished would you say the game is currently?
v.0.9.8.6 is live!
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418,134 words!
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v.0.9.8.8 is live!
1,898 pages.
438,305 words.
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v.0.9.0 is live!
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479,488 words.
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v.0.9.0B Hallow's Shroud is live!
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503,493 words.
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v.0.9.0C (hotfix) Hallow's Shroud is live!
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v.0.9.0D is LIVE!
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I did not grasp the entire game yet, but I am stunned by the complexity and quality of this.
You are my inspiration.
Thank you very much! ^_^ That is one of the nicest things someone has said about the game. I'm glad it inspires you. I hope it continues to do so and doesn't let you down!
You make me jealous/envious (inspired and jealous/envious, lol), pumping out more and more content for your game! You go girl (or guy)! Sometime, I got to get around to playing this game of yours!
I really want to try to get some kind of RPG game made... when I ever have the time (so busy with school classes: math and etc classes req by my ComputerScience/programming major, and programming classes, sighs)
You make me jealous/envious (inspired and jealous/envious, lol), pumping out more and more content for your game! You go girl (or guy)! Sometime, I got to get around to playing this game of yours!
I would love your feedback on it! Been waiting for ages now :P And thanks! I'm glad it inspires (and that it makes you jealous MWAHAHA!) ^_~
I really want to try to get some kind of RPG game made... when I ever have the time (so busy with school classes: math and etc classes req by my ComputerScience/programming major, and programming classes, sighs)
I know how you feel. I have 5 classes this semester (so more than full time). You can always try to write out the story a little bit and add the gameplay/RPG elements later when you're not in a coding class, but honestly, if you want it, then DO it. ^_^ Best advice I can give. Working on the game is very difficult at times and there are still a lot of coding aspects that are still beyond my understanding, but making it is also extremely rewarding. I don't think you'd regret it once you started no matter how much work it becomes.
ya... I'm just really lazy... unlike you, (if a girl) energizer bunny! (lol... getting the image of what an 'energizing playboy bunny girl' would be like or intail... i mean entail, wink, laughs).
I do definately want to play your game! just been lazy to making time for trying it and playing it... as I'd likely not stop (lots of "fun" reading)... grins... (and images too, right? grins ear to ear)
ya... I'm just really lazy... unlike you, (if a girl) energizer bunny! (lol... getting the image of what an 'energizing playboy bunny girl' would be like or intail... i mean entail, wink, laughs).
Ohhh, there's something to put in the game LOL!
I do definately want to play your game! just been lazy to making time for trying it and playing it... as I'd likely not stop (lots of "fun" reading)... grins... (and images too, right? grins ear to ear)
Well, don't expect super art quality. I've been drawing the characters (you have to "look at" them to see them). As for the writing, it could be hit and miss. I've been getting a lot of compliments on the immersive quality, but I never feel like the writing is good enough at times, especially in the very, very beginning. @_@
I've got a very imaginitive mind, just needs some teasing/flirting, is all it takes.
I am really busy though, so when I have free time, I usually choose to play one of my computer games, go to a movie, watch tv, post/try to help here or read others' posts here, and/or just be super lazy/resting/relaxing/recovering, lol. Because, my free time is so limited, I usually pick the things I enjoy most that don't take up too much time (ahem... stupid so much time passes from seemingly only watch tv or playing a for a little bit.... time flies... argh!), so I just haven't had the time to get around to playing your game yet.
what made the image of the energizing playboy bunny funny... was that I was imagining that crossed/mixed with looking like the energizer bunny on those battery advertising/commercials... lol... got a really comical image of it, lol.
I am really busy though, so when I have free time, I usually choose to play one of my computer games, go to a movie, watch tv, post/try to help here or read others' posts here, and/or just be super lazy/resting/relaxing/recovering, lol. Because, my free time is so limited, I usually pick the things I enjoy most that don't take up too much time (ahem... stupid so much time passes from seemingly only watch tv or playing a for a little bit.... time flies... argh!), so I just haven't had the time to get around to playing your game yet.
I remember when I played computer games. I haven't had time in months between school, family and the game. That's the trade-off though. I tend to get wrapped up in writing a lot...so every time I have a moment, I'm doing something on the game.
what made the image of the energizing playboy bunny funny... was that I was imagining that crossed/mixed with looking like the energizer bunny on those battery advertising/commercials... lol... got a really comical image of it, lol.
I think it was a combination of things :D
I'm having an issue during the tutorial level. I can't seem to progress - upon seeing Hannah for the first time, the game tells me that I should talk to her. If I try to talk to her it just tells me I have nothing to talk to her about, and won't let me make any of the choices the game gives me.
I imagine this means there's some sort of item I need, or something of the like, but I've been all throughout the house and haven't found anything that opens up more choices. The only other thing I can do (other than look) is attack her. Is this where the tutorial is supposed to end? Or am I completely overlooking something very simple?
I'm having an issue during the tutorial level. I can't seem to progress - upon seeing Hannah for the first time, the game tells me that I should talk to her. If I try to talk to her it just tells me I have nothing to talk to her about, and won't let me make any of the choices the game gives me.
Hello! So you get a message that says "you have nothing to talk about?" --- I thought I updated that in the hotfix. I'll check it out. Thanks for the report, this is probably a bug.
I imagine this means there's some sort of item I need, or something of the like, but I've been all throughout the house and haven't found anything that opens up more choices. The only other thing I can do (other than look) is attack her. Is this where the tutorial is supposed to end? Or am I completely overlooking something very simple?
Nope, you have to talk to her to progress. I'll let you know as soon as I find something. I apologize about that. Maybe I didn't update the online version.
UPDATE:
So I double checked and the conversation works. You just have to make sure you pick "Clear Your Throat" because the other two options aren't completed yet. I've removed them for the next hotfix so this doesn't happen to anyone else (at least until I finish them). Just look for the "incomplete" in the text just before the decisions.
Ah, I found the problem. I downloaded the file from another site, other than your blog - the version type said 0.9.0D, so I thought it was the most recent one since that was what what was listed on your blog page. Didn't realize the newest version actually says (hotfix) next to it. XD
Thank you. Loading the game up now! :)
Oh! Glad the problem was resolved then! I hope you enjoy it. I would love your feedback as well if you have the time!
May I also ask where else is the game being hosted?
It wont let me load the game at all whenever i input the save code it gave me
The SaveLoad System isn't complete in the current version. In the soon-to-be-updated version however, the SaveLoad System is fully operational. It will allow the user to use the same save across variations upcoming versions of the game without having to restart from the beginning.
I apologize for the inconvenience! 12DEC16 is when the next version is released with the working SaveLoad. :)
Anonynn.
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So I played until I was at the Goblin house (which isn't very far I know) but then I had to take a break. Because English isn't my first language I get pretty exhausted when I have to read really big chunks of exposition. But this isn't a bad Thing at all. It's wonderful when you can describe your surrounding in such Detail! I'm looking forward to further play your game and giving you a proper review!
One Thing I have to ask is If it is possible to mix the Goblin cream into someone else drink when he is not looking? I'm a little concerned that that was my first thought when reading the description of that Item XD. Idk I think that would be something that would definitely Happen in that fantasy world! XD
I'm glad you're enjoying it and looking forward to more :D I'm trying to accommodate non-native English speakers by using metric measurements, and breaking the text up into smaller chucks. Also, I really appreciate the compliments! Thank you! I couldn't even tell English wasn't your native language by the way!
Oh, some NPCs will try and trick you down the road and such but nothing you need to worry about right now. Eventually you'll be able to mix different compounds together to make new potions with the Alchemy Skill too.
^_^
Anonynn.
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I am still can't really believe that someone can write THAT much. I working on Chapter 2 of my Textadventure and I only have about 10 000 words XD
Oh, I haven't even gotten started yet on the main adventure! >:D~~ Seriously though, it's a lot of hard work. @_@ I try not to look at the word count until I release updates because I know how much more I have to go. Ugh! But cool! I just reached Chapter 2 myself! What is your game called?
Anonynn.
@Anonynn
In English it would be called "The River of Greed"
Your Village was robbed of its livelihood by a monarch who is involved in an emerging civil war in the capital city . Your livelihood is a Special moss that can be used a medicine, insulation, fertilizer and food. Winter will come soon and your village has no resources to survive. They send you on a Quest to find a legendary treasure, said to be hidden behind a huge stone gate which no one has ever returned out of.
Interesting! I love that title too. It sounds very fantasy-esque without sounding cliche, in my opinion. The premise makes me wonder if it has something to do with a labyrinth or something like that, like a labyrinth behind the stone gate that people get lost in. ^_^
Anonynn.
@Anonynn
Thanks! I'm trying to leave out as much Fantasy stereotypes as possible.
Well, it isn't a labyrinth but after you enter through a small side door (The big door remains closed until the end) you find yourself on a small glade surrounded by huge stone walls. You are greeted by other people that thought like you that there would be a treasure but despaired and were too frighted to advance deeper into the temple complex. What if there isn't even a treasure? There was never proof in the first place. They remained on the glade and created a community. They do not even live such a bad life but the problem ... is the greed. Slowly crawling their way into your body. Taking over your feelings and care for others until the only thing left is a voice forcing you to go further. And eventually ... you'll do.
Technically I'm spoiling but I doubt you'll play a game, written in german.
Maybe I translate it someday.
I took an English History and Structure class, you'd be amazed how similar modern German and English are. They come from the same Indo-European roots and the both evolved to Western Germanic. After that, they branch off; English to Old, Middle and now Modern Day, while German went from West Germanic to Old High German, Middle and finally Modern German. They are very different languages but I might actually recognize a few of the words (possibly). :P
Anyway! Sounds kinda cool. I hope you do make a translation someday. It sounds like it would be really fun to play!
Anonynn.
I learned something new today :D
I'm exited to finish the game. Would be the first big projekt I finish. And good luck with your huge project too. ;)
I bet! I imagine I would feel excitement being close to finishing. Make sure you enjoy yourself too! And thank you for the positive vibes. Much appreciated!
Anonynn.
v.0.9.2D (Patron Beta) is LIVE!
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v.0.9.2D is LIVE!
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I just had a quick play and after doing the character creation I couldn't progress beyond the screen that said 'Chapter One' because there wasn't any options to do anything. No idea if it's because I was playing using my phone.
My only feedback other than that is that if you have screens where you click a link for your choice (as in the character creation screens) it looks better to disable the parser on those parts of the game.
Ah, thanks for the suggestion. I don't think you can play the game on your phone because when I tried it the other day, it kept bringing up my text box 8,000 times, it could have just been my phone though. 'Course I don't know anything about making the game mobile friendly, though I do kind of wish Quest had the option of "Publish For Mobile" along-side the regular "Publish Button."
On the "Chapter One" screen though, you have to click "Out" on the Compass Rose to start. I'll be sure to add that in there so people know ^_^ Thanks for trying!
Ah ok, the panels won't show up on a mobile so that won't be obvious.
The text box bug is specific to Android I think.
Edit: actually you can see the panels on a mobile if you click the plus button next to the parser.
For exits though I'd describe them too otherwise use the 'continue' command.
Yar! The Chapter Exits are the only ones that don't have descriptions xD! I'll be fixing that!
I'll give it a whirl from my pc too. It's useful to get feedback from different devices though.
Thanks! I appreciate that, and the time your putting into testing the game. It really does help a lot!
I see this game get plenty of updates on TFgames, but whenever I play I never find any new content. I have yet to figure out how to get out of the "tutorial" home, since doing the request for the goblin guy just ends the game. Going outside and fighting the zombies only leads to diving off a cliff as well. What am I supposed to do?
I see this game get plenty of updates on TFgames, but whenever I play I never find any new content. I have yet to figure out how to get out of the "tutorial" home, since doing the request for the goblin guy just ends the game. Going outside and fighting the zombies only leads to diving off a cliff as well. What am I supposed to do?
Hello! I'm in the middle of remastering a lot of the content for the Withered Snag (Goblin House). What happened was when I first started writing the game I only had a female protagonist. By the time I got close to finishing Rold and the Goblin House, I had gotten so many requests for a male lead that I decided to go back and remaster the old content (make the writing better while also adding in a male protagonist and the mood dynamic as well) because I wanted to accommodate those players and raise the replayability. That's why sometimes it seems like there isn't any "new" content. It's not that there isn't, I'm just rewriting and adding in variables that the game simply didn't have before so that each time you play it, it'll be a little different and customized for the type of character you want to play.
There are also a lot of hidden things that you won't necessarily discover on your first play-through. For example, you don't have to dive off the cliff-side---there's an alternate path that takes strength and agility variables into account and changes what happens in that scene. There are several examples of that throughout the game, for example again, you can actually make Hannah angry enough now to kick you out of the house, which changes the way the scenes outside are presented.
I've recently (in the past two months or so now) split my time between adding new content and remastering old content and increasing the variables that can happen in each so that each player will experience something a little differently and so their choices matter. People always want a free-form game and to be able to manipulate it any way that they want---well, I'm actually trying my best to consider all those possible options, unfortunately, that kind of quality and consideration takes a lot of time as does good writing. I don't want to half ass something and throw it out to the players and call it good. I want them to be genuinely blown away by what they experience and to become immersed in the world. I also want them to be able to come back again and again and find something a little different or new each time ^_^
In the next update, I should have a couple of more rooms completed and hopefully some more systems as well. All I can say is I'm doing my absolute best to get out new content and make the rest playable and meaningful too. I hope that answered your question or inquiries. If not, let me know! ((Also keep in mind the game hasn't reached v1.0 yet and is still in Alpha/Concept stage))
Anonynn.
v.0.9.3A (Patron Beta) is LIVE!
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v.0.9.3C (Patron Beta) is LIVE!
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v.0.9.4B (Public) Hallow's Shroud is LIVE!
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v.0.9.4C (PTB) is LIVE!
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A brief comment: I got the pamphlet at the very beginning of the game and thought it strange that I couldn't "read it" to read it. I had to "examine it."
Thanks for the comment! Huh, I'll have to double check it. It should have it's own verb. I appreciate that!
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AMS v0.96A (PTB) is LIVE!
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HI! I really like your game, but having problems with saving.
Hello! A fix is in the works at the moment :) I'm very happy you're enjoying the game too! Also, be sure to post any errors the save system or any other part of the game is throwing so that I can find them easier ^_^
Anonynn.
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I'm playing on an Android and I can't get off of the first screen echoes of the past I think
I'm not sure if Quest games work properly on Android, especially one as large as mine is. But you're referring to the Character Creation, right? You should be able to 'click to continue' to move passed it and it may lag for a while to load the next section on Android. But honestly, if the button isn't even showing up, I would just try restarting your play-through.
Let me know if I can help anymore!
Anonynn.
I have never tried Quest on a mobile, but I would guess it is the UI that can be a problem, and I do not think there is anything strange in yours that would be an obvious worry (things like buttons that are off screen). The size of the game should not be an issue, as the game stays on the server.
how do you ask hannah about the magic seal on the lab door in the tutorial . every time i ask it just says i cant see that
You just need to talk to Hannah through normal conversation "talk to her" or you can click it on her verb tab. As long as you don't make her upset to where she attacks you, she should give you the key at the end of the conversation. She places the key on the center island. You should see it in the Open Doorway (Kitchen)'s surroundings. Lemme know if you need anymore assistance!
Anonynn.
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