Since I found more time, I'll explain more about the Living Nightmare.
I loved playing the old click and point games when I was a kid. Even though Quest is not a click and point game maker. I decided since the text adventure is similar to how a click and point game works. That's exactly what I'm aiming for.
Since this is my first text adventure game and working on it being a long game that might take the player two weeks or more to finish. I sat down and thought about how other games gave a challenge and or stretched their game to being a longer game to finish.
I finally realized that, Even with a good story and a lot of dialog. Puzzles is the key to creating more time within any game.
I came up with an idea, Thanks to my old favourite game Diablo. Since in Diablo the maps are always different when ever you started a new game.
Some key items within my puzzles, Will not always be found in the same place. Though there will be hints given out to the player by talking to other characters and or the old method of trial and error to finding the key item(s) for that puzzle.
I would love telling everyone more about the story but I really dislike spoilers and I'm sure some may feel the same way. Though what I will say and it will be referring to my first post here.
What touchy subject have I chosen?
Well since it happens a lot in my country, I decided to try build an awareness towards child abuse, rape and things a long those lines. It's sad that things like this happens in the world but all we can do is try and support the victims by teaching others that this is wrong. This is also why I am putting this game in the horror genre, Since putting it in comedy or any other genre would not be very appropriate, Well in my point of view.
If anyone has any questions or like to give ideas towards other puzzles or anything else. Please feel free to post here.
I hope some of you are looking forward to playing the Living Nightmare when it is ready to be released.