Is there a proper ending? I 'lie on bed' and my game ends but couldn't find anything else to do.
1. You probably ought to remove vanquished items from the game. I vanquished mom, but she was still there. Same with the dog and the teacher. It's simple to do... just create a dead room and move the objects to the dead room once they are vanquished.
2. I think I tried to ask the robot about everything that I thought was significant in the game and only hit on like two positive responses. It would be awesome if you could add responses from the robot about LOTS of objects in the game.
3. Try to smooth out commands for the robot. Can I do more than 'use robot' and 'ask robot about [object]'?
</game>
<object name="Cave Entrance">
<inherit name="editor_room" />
<description>This is the cave entrance to the Cave of Caerbannog.</description>
<object name="Rabbit of Caerbannog">
<inherit name="editor_object" />
<look>It's a killer rabbit with big, nasty, pointy teeth - with a mean streak a mile wide.</look>
</object>
<command name="grenade throw">
<pattern>throw grenade at rabbit; kill rabbit with grenade</pattern>
<script>
if (Contains (Cave Entrance,Rabbit of Caerbannog)) {
msg ("You count to five and (\"THREE SIR\")... three and lobbeth thy holy hand grenade at the rabbit. It explodes, killing the rabbit. You may now enter the cave.")
MoveObject (Rabbit of Caerbannog, Item Storage)
MoveObject (Dead Rabbit, Cave Entrance)
MoveObject (Remnants of HHGoA, Cave Entrance)
MoveObject (holy hand grenade of Antioch, Item Storage)
}
else {
msg ("That is not possible at this time.")
}
</script>
</command>
<exit alias="north" to="Field">
<inherit name="northdirection" />
</exit>
</object>
<object name="Field">
<inherit name="editor_room" />
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
<look>You are King Arthur.</look>
<alias>King Arthur</alias>
<scenery />
</object>
<object name="holy hand grenade of Antioch">
<inherit name="editor_object" />
<look>It's the holy hand grenade of Antioch. It was given to you by Brother Maynard. Be sure to count to three before using it.</look>
<take />
<feature_usegive />
<selfuseon type="scriptdictionary">
<item key="Rabbit of Caerbannog">
msg ("You count to five and (\"THREE SIR\")... three and lobbeth thy holy hand grenade at the rabbit. It explodes, killing the rabbit. You may now enter the cave.")
MoveObject (Rabbit of Caerbannog, Item Storage)
MoveObject (Dead Rabbit, Cave Entrance)
MoveObject (Remnants of HHGoA, Cave Entrance)
MoveObject (holy hand grenade of Antioch, Item Storage)
</item>
</selfuseon>
</object>
<exit alias="south" to="Cave Entrance">
<inherit name="southdirection" />
</exit>
</object>
<object name="Item Storage">
<inherit name="editor_room" />
<object name="Dead Rabbit">
<inherit name="editor_object" />
<look>It is the left over scraps from the Rabbit of Caerbannog.</look>
</object>
<object name="Remnants of HHGoA">
<inherit name="editor_object" />
<look>Tiny, almost unrecognizable bits from the holy handgrenade remain.</look>
</object>
</object>
</asl>