Was the game either too easy or too hard? I died a few times but it wasn't enough to get annoying, difficulty is just about right.
Were you happy with the amount of choices and paths allowed to your character? If not, what would you like to be different?The actual number of individual choices was fine, though all paths basically led to either dying or escaping in the raft.
Were there any distracting typos? (feel free to specify where, if you can)There was the broken page ejm29 mentioned, that I also found. (Exact text is pasted in my review)
Were you satisfied with the length of the game?Yes, seemed about right.
Were you happy with the pace of the game?It was definitely more action-oriented than the first one. No real complaints except that you might have given all the poor survivors a chance to breath and take stock of the situation before getting attacked by a club-wielding maniac.
Was the plot good?Well, yes and no. The writing was good, action scenes were exciting, and individual choices made sense, but the entire overall plot basically boiled down to 'survive attack, leave on raft'. Maybe I'm just nitpicking here, but I felt like there were missed opportunities and a lot more you could have done with the whole 'castaways on a deserted island' scenario if you'd focused more on the realistic survival aspects or developing the other characters.
You obviously put a lot of work into the fight sequence so by all means keep it in, I just felt like it was an odd choice to have the entire game revolve around this one guy with a club and have the survivors spend so little actual time on the island. I think I would have liked to see the ability to either kill him, or tie him up, make peace with him, or
something, because everyone just immediately fleeing was a little silly. IRL, you can't tell me Plan 'Head Out to Sea on a Makeshift Raft and Hope A Helicopter Spots Us Before We All Die of Thirst' would have won out over Plan 'Do Something About This Lunatic We Outnumber Eight to One.'