Silver wrote:Why do choices have to be about life and death and not just narrative branches? There's nothing more boring than to be forced to start over in order to learn the 'right' decision only to make another 'wrong' one at a later stage and go through it all again. It's a bit teach the rat how to get the peanut.
renagrade wrote:So how does it sound to make it difficult and then eventually, if they make enough wrong choices, they die?
By the way, you can only save 2 people, so you did pretty well! In order to save both people, you had to make a lot of the right choices in a row.
OurJud wrote:
I would say that would be a better idea, both for pacing reasons and scope (the perceived size of the game's world). Jay does make a fair point, however, in that the nature/theme of your game demands death at certain junctions. I would just say peg them back a little, don't have them so frequently. This allows for more narrative branches and the illusion that you're in a living, breathing world, rather than a corridor that has a series of crossroads; left death, right survive.
Not sure who I saved, to be honest. If it told me, I missed it.
renagrade wrote:"Silver"
Why do choices have to be about life and death and not just narrative branches? There's nothing more boring than to be forced to start over in order to learn the 'right' decision only to make another 'wrong' one at a later stage and go through it all again. It's a bit teach the rat how to get the peanut.
Thanks for the feedback! There are actually 4 main narrative branches, each on having slight alterations. I'll keep it in mind, as you are the second person to give that feedback.
Thank you!
jaynabonne wrote:I liked the fact that it didn't kill me right away when I tried to help the girl. I was able to make a few choices along that path before I eventually bit it. For example, the choice about whether to put on your mask first or hers seemed like one of those critical choices given what the airlines tell you during their safety lectures, and yet it made absolutely no difference that I could see. That was a bit refreshing, to be honest, and set my expectations on a different level. Not every choice was life or death, even the ones that seemed to be, but I couldn't really be sure, so I had to be careful.