The doc will have to be separate
The Old Brick wrote:jaynabonne, thanks for your note. Would you please clarify a few things for me?
The Old Brick wrote:1. So far, I've avoided the "Publish" button like the plague because I don't want to upload a "game" to the textadventures website for public consumption if it isn't ready.
Do you mean to tell me...in the browser version of Quest, if I perform either of these actions:
[list]
[*]Click the "Publish" button for one of my games on the Create / My Games page of the website;[/*:m]
[*](from the Tutorial section "Releasing your game") Select "game" from the tree and click the Publish button in the top-right of the screen[/*:m][/list:u]
the browser version of Quest will ONLY create a .quest file on the C:\ drive of my computer?
The Old Brick wrote:2. Then, for any of my games on the Create / My Games page of the website, the difference between the "Publish" button and the "Download" button is...
[list]
[*]"Publish" button creates a .quest file on the C:\ drive of my computer;[/*:m]
[*]"Download" creates a .zip file on the C:\ drive of my computer;[/*:m][/list:u]
The Old Brick wrote:3. When I am ready to upload my .quest file to the textadventures website for public consumption, where is the "Upload" link? I've only seen it once buried in the Tutorial section "Releasing your game", which I can't imagine is the best, primary location.
The Old Brick wrote:4.The doc will have to be separate
Should I take that to mean...when Quest creates a .quest file, it only bundles the exact "assets" that **it** wants to see, which doesn't include any documentation files?
In that case, how exactly do Quest game developers provide documentation to potential players?
The Old Brick wrote:5. For my "The Tell-Tale Heart" game, I will disable the Command Bar; I only want players to click "verb buttons" in the Places and Objects pane. Thus, I cannot create a "Help" command that players could type into the Command Bar.
Yesterday, I discovered the "Status" pane for a Quest game.
Please tell me that there exists a "Commands" pane where I could put a "Help" command for players to click. If yes, how do I implement it?
If I am disabling the Command Bar and a "Commands" pane does not exist, are there any other straightforward ways to provide in-game help to players?
jaynabonne wrote:What I mean is: it is quite likely that the Quest publisher will include your doc file in the .quest file, but people will have no way to get to it. A .quest file is an opaque container that people can only play, not grab files out of. You can peek inside a .quest file by renaming it to .zip and opening it, but that's not the way you'd want to deliver your docs to people, I assume.
Another way: use some HTML to place the help button somewhere. For example, in my current game, I have a bar of links on the bottom instead of the command prompt. If you could describe where you'd like it to be, I should be able to help you get it there. (There isn't a commands pane as such. It would be easier to place a button than to place an entirely new pane, but it has been done before with some difficulty.)
The Pixie wrote:I would be very interested to hear how to do this. Could you start a thread in the library code section perhaps?