A Bedroom
Wazzed
The World of Wazz: An adventure-filled game full of options and possiblities
by Aixa
You are in a wild forest, in a unknown location. Leaves fall, branches creak, and animals jump from tree to tree. There is a sign pointing north saying "Great Castle of Wazz". There is no exit east or west. To the south is a blocked gate.
> x forest
I can't see that.
> x leaves
I can't see that.
> x animals
I can't see that.
> x sign
I can't see that.
> x gate
The key needed to open this gate is found north, in the Great Castle of Wazz.
> s
You are now in the Temple of Wazz. In front of you, you see a female women named Kelly, but for the moment you ignore her and admire the place. You see a torch near you. There are white pillars and a marble floor. In the center is a beautiful fountain and a statue of what appears to be the King of Wazz. You hear birds chirping, water dripping, and you smell flowers. You inhale and exhale. Perfect. You are stunned, since from outside it appeared to just be the forest continued. An illusion. You start daydreaming,but you snap out of it as a male guard with armor and a spear faces you, demanding silver coins to proceed any further. He threatens you to kill you. I demand silver coins. Give them to me or get killed. I don't recommend you attack me.
> x torch
Nothing out of the ordinary.
> take torch
You pick it up.
> x fountain
I can't see that.
> x statue
I can't see that.
> x guard
Nothing out of the ordinary.
> x kelly
Looking at Kelly, you realize that she is a beautiful young woman. She has red, glazing hair and green, expressive eyes. No make-up on- just beauty. For now, you should start focusing on what most matters now. But you keep in mind she could be a great friend in the future.
> talk to kelly
I will try to help you. You will need to get the smartness potion, because, you know, you may need that- just kidding.
> n
You are in a wild forest, in a unknown location. Leaves fall, branches creak, and animals jump from tree to tree. There is a sign pointing north saying "Great Castle of Wazz". There is no exit east or west. To the south is a blocked gate.
> n
You are in a wild forest, in a unknown location. You currently have no useful objects on you, but ahead you see a sword under a pile of leaves. In the distance, you hear voices whispering.
You are in the Great Castle of Wazz. It appears to be abandoned, although you hear laughs very near you. The floor creaks as you walk, but there is electricity, and the light is on. You know the key is in the bedroom, found north. As you step foward, the laughter gets louder.
> x sword
I can't see that.
> x leaves
I can't see that.
> n
You are in a bedroom. There is a Queen-size bed, but it is very dusty and old. You hear the laughter, as if the creatures making them were right there. They don't seem very humanly. You start looking around, and then 'WHAM'! You scream, but then the door behind you slams shut. Two dwarf-size trolls approach you. You continue screaming. The two trolls have filthy clothes on, green warts over their bodies, a cloth covering their hair, and fancy jewelry around their necks. They get closer to you, as you go against the wall. You start shivering, too frightened to speak. You try to say something but it won't come out. They giggle a little more, and then say in a funny-sounding voice "Who are you and why are you here?" All you manage to say is "I-I c-came here to explore.". They say "Stop fooling around and tell us!". The shorter one pulls out a sharp knife. Desperate for your life, you suddenly say "I'm here for your help. I am seeking the King of Wazz". The troll charges at you with the knife, and you jump. There is a sword on the floor.
> x bed
I can't see that.
> x trolls
I can't see that.
> x troll
Nothing out of the ordinary.
> take sword
You have the sword in your hand.
> l
You are in a bedroom. There is a Queen-size bed, but it is very dusty and old. You hear the laughter, as if the creatures making them were right there. They don't seem very humanly. You start looking around, and then 'WHAM'! You scream, but then the door behind you slams shut. Two dwarf-size trolls approach you. You continue screaming. The two trolls have filthy clothes on, green warts over their bodies, a cloth covering their hair, and fancy jewelry around their necks. They get closer to you, as you go against the wall. You start shivering, too frightened to speak. You try to say something but it won't come out. They giggle a little more, and then say in a funny-sounding voice "Who are you and why are you here?" All you manage to say is "I-I c-came here to explore.". They say "Stop fooling around and tell us!". The shorter one pulls out a sharp knife. Desperate for your life, you suddenly say "I'm here for your help. I am seeking the King of Wazz". The troll charges at you with the knife, and you jump. There is a sword on the floor.
> x sword
Nothing out of the ordinary.
> use sword
You can't use it.
> s
You are now in the Temple of Wazz. In front of you, you see a female women named Kelly, but for the moment you ignore her and admire the place. You see a torch near you. There are white pillars and a marble floor. In the center is a beautiful fountain and a statue of what appears to be the King of Wazz. You hear birds chirping, water dripping, and you smell flowers. You inhale and exhale. Perfect. You are stunned, since from outside it appeared to just be the forest continued. An illusion. You start daydreaming,but you snap out of it as a male guard with armor and a spear faces you, demanding silver coins to proceed any further. He threatens you to kill you. I demand silver coins. Give them to me or get killed. I don't recommend you attack me.
jaynabonne wrote:For the map issue, I had a suspicion, which may or may not be true, but it's a thought if it helps...
I was guessing that initially your start room went north directly to the bedroom, and at some point you added an intermediate room between them. If so, then when you fixed up the exits, you might have either not updated the one pointing south from the bedroom, or there may actually be two south exits in that room, one pointing to the new room and one pointing to the old room. Just expand that room in the left pane and see if it has two exits in it... If so, delete the one you don't want.
Again, total speculation on my part!
HegemonKhan wrote:here's two links to help you with the exit~locked door stuff that you want:
1. http://quest5.net/wiki/Hs-blockingexit
2. http://quest5.net/wiki/Hs-lockedexits
these two links above are from this main link (has a lot of other useful guides too for you):
http://quest5.net/wiki/How_to
(you can scroll down, there's an upper section and a lower section)
I know that in the bedroom, the description says there is a sword on the floor. But when you take it, it says the sword is in your hand. Then, when you type "l", the room description pops up again, saying that the sword is [still] on the floor.
How do I change this? It happens with other objects too.