Okay, you've got a point there
As for you being new to Quest, a lot of us were and if you'd like I've been publishing code that can spice up your gamebook if you'd like over at...
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4025I might be publishing the gamebook quick-reaction system I've developed for my "Videogame Master" series which is kinda like a hybrid of a turn-based combat system and quick-time events... which means for your game if so choose means that the player can fight back against the monster if they're cornered.