I think I'm a good way into the game now, but I'm stuck and ready to ask for help. I also have a few comments. I'm going to put this all in white text below the dots in a token attempt to protect others from spoilers, so highlight the text below the dots to be able to read it.
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Overall, this is a pretty good and typical horror puzzles game, and a good first game. You've borrowed heavily from Silent Hill, and in a few cases, I think you've directly included text and other content from Silent Hill games. So you may want to progress to using original content next time, which is only one more step from where you are now. Unless this is intended to be a Silent Hill fan game, of course.
The main bug I see is that the inventory isn't working properly, unless this is to do with me using the online game player. The player window updates with items correctly, but typing inventory reports that I don't have anything, though I'm carrying plenty. The only item that shows when I type 'i' is the earrings.
The main areas for improvement are very typical for someone's first game - lack of synonyms, and incomplete implementation. So while you've done a good job describing perhaps half the content in the game, another half isn't there yet, and often they're important things. For instance, on the snake statue, the game doesn't know the words 'fangs', 'mouth', 'liquid' or 'blood'. In the room with the naked dolls behind the mesh, it doesn't respond to 'dolls'. On the mural, it doesn't know the word 'indentation', though I suspect the indentation is going to be important. These are just a few examples.
When testing your game, check every single noun that you've included in your text, and consider whether the player might try to interact with that noun. Where you're sure they will, it's best to add that feature to the game. If you're sure they would, but you REALLY don't want them to, consider removing that noun from the room description. It keeps the player focused on what they can and should interact with.
I haven't been able to unlock one door yet, so I'm starting to suspect the doors are red herrings? If they are, they should have less interesting descriptions than they do. Seeing a door with a heart on it makes me think there's a puzzle there. (though maybe there is?)
One thing that annoyed me though (and will annoy anyone who hits it) is stuff like 'Another fucking door description.' It's no good asking for people to be polite over on IFDB with things like this still in the game - because they will come down on you like a ton of bricks if they read such descriptions. You have to come up with proper descriptions and not leave any incomplete stuff in the game. Bugs and oversights are okay, being a smartarse isn't.
Mechanically though, the game's working pretty well, and it is compelling - stuff like slitting the doll's belly is icky compelling.
Now, here's where I ask for help!
I've got 6 objects I haven't found a use for, and I can't find any new rooms to enter. Like I say, I've yet to be able to unlock any door in the game (except getting out of the first room, and solving the riddle).
I've got: the kiss key, a sheet, flowers, a bear, needles, and earrings.
What should I do next with one of these objects? And my other big question is - are any of the other doors unockable?
Thanks, and congrats on your 1st game.
- Wade