Hi I am new here, and I am opening up my time with a question.
I want to create some simple gamebook like games for my English classrooms. In the past I have used printed card for such exercises, but now I would really like to put a bit more tech into them.
I've seen the 'Quest' adventure builder on your site. Is it appropriate for building games which give its players only a very limited array of choices? My students' interaction with the characters, rooms, objects, etc, would be restricted to choosing between two or three defined options.
At least in my initial attempts!