alright... sorry about scaring you with the last post, I just throw it out there all at once, but will gladly help you do what you want, step by step (as I got the time... it's nearly school finals, so I'll be a bit busy for 1-2 weeks, but I'm sure others will help you in the meantime if I'm unable to do so).
I'm aware that my inital posts are of little help to people new to quest and/or coding, so just let me know that you need specific step by step help, as I love helping (though am not that good at it, lol), so don't be embarassed, we've all started not knowing anything and needing step by step guidance. It does take a lot more time though to have to go through something step by step especially using the GUI~Editor, which is why I throw out my scary posts, as I'm lazy, laughs.
Also, if you haven't already, I'd STRONGLY suggest you first go through as much of the tutorial as you can, as it helps you with the basic usage of quest's GUI~Editor and how to do basic things and a basic understanding of things first:
http://docs.textadventures.co.uk/quest/tutorial/And then from there, if you understood the tutorial pretty well, I'd recommend playing XanMag's tutorial game, as it does a good job of being that missing bridge between the original tutorial and jumping into actually trying to make a game on your own. Otherwise, if you had problems with the original tutorial, we can help you with it:
viewtopic.php?f=5&t=5940(I believe this is the link for his tutorial game, correct me if wrong, XanMag)
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how do you want the Object to be in the player's inventory at game start? (as there's some different ways/methods/designs of doing this stuff, I need to understand what exactly you want to do more specifically)
if you could try to describe in more detail what you want, it'd be of great help, as there's so many different ways of doing things... lol
1. the player starts with specific Objects in their inventory already in his/her inventory before the game starts, for example:
the player will always start with a dagger, healing potion, and 50 cash
briefly (for now):
this is done by using the GUI~Editor, adding/creating Objects in the 'player' Player Object, for example:
'player' Player Object -> 'Objects' Tab -> Add -> (see below, repeat as needed)
Object Name: dagger
(then set up your Object's Attributes, Verbs, and etc stuff)
you can also click on the 'player' Player Object, so that it is highlighted, and then from the menu bar at the top, add an Object to it, or I think you can also right click on the Object's name, to bring up popup menu options, and select to add an Object to it (the 'player' Player Object), and lastly, you can click on an Object's name and hold the mouse button down, dragging it over into whatever Object you want it to be inside of (just like files and folders on your desktop), in case you added it to one Object but want it to now be in another Object. I also think that you can also "copy and paste" too, click on Object's name so it is highlighted, and then copy it, click on another Object's name (where you want to copy it to) so that it is highlighted, and then paste it.
2. the player starts without any specific Objects in his/her inventory, but the very first thing that happens at game start, is to put specific Objects into the player's inventory, for example:
the player starts with nothing before the game begins, but upon starting/playing the game, specific Objects are put into the player's inventory, before anything else happens, before you're able to starting playing (moving around and doing stuff in the) game.
briefly for now:
this is done through the special 'game' Game Object's 'start' Script Attribute, adding whatever Scripts you want to it, for example:
'game' Game Object -> 'Scripts' Tab -> 'start' Script -> (see below)
run as script -> add new script -> objects (I think) -> 'CreateObject' or 'MoveObject' (or something like these) Scripts -> (see below, it's in code, but you can probably figure out how to set it up as you want via the GUI-Editor's options)
CreateObject (dagger)
MoveObject (dagger, player)
~OR (if you already created the Object such as through the 'add Object' of the GUI~Editor) ~
MoveObject (dagger, player)
3. to randomly select from a group of Objects to give to the player (and then decide which method, #1 or #2, above to do it with):
(this can just be straight up randomization, or the randomization can be based upon 'questions and answers' of the person playing the game, ie "character creation" system)
this is a bit more advanced, and will need it's own post to guide you through it, so not talking about it here.
4. etc etc etc methods, that I'm not thinking of at the moment, lol...