hi, i am ready with my first quest game. But i want to hide the final solution for the game from the player. Simply a download from the "play"-site will give the player all infos if he look into the sourceaslx. Is there a "encrypt" function in the quest editor to hide messages in the source aslx file (and hide the key)? Or is it possible to encrypt the whole file before upload to textadventures.co.uk? I ve read in the forum that the version 4 has the ability to encrypt the asl file but i cant find it in the 5.6.2 editor. thanks
The Pixie
07 May 2016 10:44
I think the simple answer is no. If the final solution is a password or keycode, you could encrypt that using JavaScript, perhaps.
meisernator
07 May 2016 10:50
Is it possible to integrate a javascript function in the aslx? All i can see ist the "Run JavaScript"-script in "Output".
meisernator
07 May 2016 11:54
I found out that in the "advanced" region is a branch for javascript. I will try it.
meisernator
07 May 2016 13:36
Is there a way to print a message with the return of a javascript function?