@ HardJ:
quest has two game creation choices:
1. Text Adventure: full quest features + potential, able to make a full game mechanics RPG with it if you want
2. Game Book: more like the CYOA (
https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure ), where you got pages that you read and you pick choices which link to another page. Game Book is much more limited than the Text Adventure, for making a game.
X. if you want a hybrid, create a Text Adventure (so you got the full features and potential) and then make it look like a Game Book. I believe Pixie already made a Text Adventure (library), which appears like a Gamebook, for you to use.
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if you want to do stuff at the start~beginning of the game:
http://docs.textadventures.co.uk/quest/ ... ation.html----------
'if-code' logic:
add the 'get input' Script (this will get the human's typed-in input):
hidden from you, quest sets~assigns: result = (human's typed-in input)
(think algebraic expression: x = 10: the 10 is assigned to or stored within 'x' ~~~ your input is assigned to or stored within 'result')
add the 'if' Script, choose [EXPRESSION], and type in this (well in Belgium language if you're using a Belgium language quest):
result = "bow"
in full, it'll look like this:
if [expression] result = "bow"
-> then, add in whatever script you want, such as the 'print a message' Script or the 'set a variable or attribute' Script or maybe the "Move Object' Script
else if -> choose [expression] -> result = "sword"
-> then, add in whatever script you want, such as the 'print a message' Script or the 'set a variable or attribute' Script or maybe the "Move Object' Script