One AttributeIf you want to go down the attributes route, you can add a status attribute during game, when the player first gets one of these things, like this:
dictionary add (player.statusattributes, "itemcount", "Items: !")
If there are currently no attributes to show, this will even (I think) cause the status panel to appear. There will be a fair bit of scripting this way, but it will probably look more slick to the player.
I am using code here; you may find this post helpful to understand how to copy it to your game:
viewtopic.php?f=18&t=4771Cloned ObjectsIf you want multiple actual items, the easiest way is to test the name of the alias. The alias will be the same for all the clones. Insert an "If", and in the expression box, try this:
object.alias = item.alias
(I am assuming what you want to test is called "object", you will have to change accordingly.
Rather more advanced, but it you try to use verbs rather than commands, you might be able to get around having to test at least sometimes. Verbs use scripts attached to the object, so when you clone the object the script is still there. You just have to remember to use
this to refer to the thing the script is attached to, rather than its name.
viewtopic.php?f=18&t=5023