paste_your_code_here
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="blah">
<gameid>blah</gameid>
<version>1.0</version>
</game>
<object name="room">
<inherit name="editor_room" />
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
</object>
</asl>
<!--Saved by Quest 5.5.5328.26617-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Wolverton Adventure">
<inherit name="theme_novella" />
<gameid>f43b479e-c928-4a9d-af59-63bca6ece9f5</gameid>
<version>1.0</version>
<firstpublished>2015</firstpublished>
<autodescription_youarein_useprefix />
<gridmap type="boolean">false</gridmap>
<feature_pictureframe />
<feature_asktell />
<showdescriptiononenter />
<autodescription />
<echohyperlinks type="boolean">false</echohyperlinks>
<backgroundimage type="string"></backgroundimage>
<appendobjectdescription />
<setbackgroundopacity />
<backgroundopacity type="double">0.5</backgroundopacity>
<defaultbackground>Wheat</defaultbackground>
<customwidth type="int">990</customwidth>
<showlocation />
<showborder type="boolean">false</showborder>
<showpanes />
<custompaddingbottom type="int">108</custompaddingbottom>
<autodescription_youarein_newline />
<setcustomwidth />
<attr name="autodescription_youcansee" type="int">4</attr>
<attr name="autodescription_youcango" type="int">2</attr>
<attr name="autodescription_description" type="int">3</attr>
<defaultforeground>Black</defaultforeground>
<defaultlinkforeground>Red</defaultlinkforeground>
<autodescription_description_newline />
<setcustompadding />
<custompaddingtop type="int">70</custompaddingtop>
<showcommandbar type="boolean">false</showcommandbar>
<autodescription_youcansee_newline />
<autodescription_youcango_newline />
<command_newline />
<showhealth />
<showscore />
<start type="script">
ClearFramePicture
</start>
</game>
<object name="the square">
<inherit name="editor_room" />
<alias>Wolverton Square</alias>
<objectslistprefix>You are in possession of</objectslistprefix>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>You are standing in</prefix>
<suffix>There are a number of shops here and exit roads at each corner </suffix>
<exitslistprefix>You can go</exitslistprefix>
<picture>P1010464f.jpg</picture>
<descprefix type="string"></descprefix>
<description type="string"></description>
<enter type="script">
ClearFramePicture
SetFramePicture ("P1010472d.jpg")
</enter>
<beforeenter type="script">
ClearScreen
ClearScreen
ClearScreen
</beforeenter>
<onexit type="script">
HidePreviousTurnOutput
</onexit>
<exit alias="south west" to="sqsw" />
<exit alias="north east" to="sqne" />
<exit to="shopping area">
<prefix>perhaps just visit the </prefix>
</exit>
<exit alias="Pop into the Agora (good luck !)" to="agora" />
<exit to="sqnw" />
<object name="credit">
<inherit name="editor_object" />
<alias>Credit Card</alias>
<inroomdescription>tesco credit card</inroomdescription>
<take />
<takemsg>You now have a credit card !</takemsg>
<listalias>Tesco credit card</listalias>
<value type="int">10</value>
<feature_usegive />
<use type="boolean">false</use>
<ontake type="script">
AddToInventory (credit)
</ontake>
<look type="script">
msg ("You have" + credit.value+ "on your card")
</look>
</object>
<object name="player">
<inherit name="editor_object" />
<alias>DFM</alias>
<feature_player />
<turns type="int">10</turns>
<inroomdescription>turns = !</inroomdescription>
<health type="int">10</health>
</object>
</object>
<object name="Age UK shop">
<inherit name="editor_room" />
<alias>Age UK shop</alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>you are now inside the</prefix>
<objectslistprefix type="string"></objectslistprefix>
<object name="An old Gramophone">
<inherit name="editor_object" />
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>In the corner, covered in dust you see</prefix>
</object>
</object>
<object name="The black sheep collective">
<inherit name="editor_room" />
<alias>Black Sheep collective</alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
</object>
<object name="A Polish Grocery shop">
<inherit name="editor_room" />
<alias>A Polish Grocery Shop</alias>
<object name="lady">
<inherit name="editor_object" />
<inherit name="editor_player" />
<alias>A Polish lady behind the counter</alias>
<speak>She is waiting for you to respond to her question (perhaps you need to learn a little Polish !)</speak>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>you see</prefix>
<suffix>who says " co bys chcial "</suffix>
<feature_player />
<usestandardverblist type="boolean">false</usestandardverblist>
<displayverbs type="stringlist">
<value>Look at</value>
<value>Take</value>
<value>say</value>
</displayverbs>
</object>
</object>
<object name="A newsagents">
<inherit name="editor_room" />
<alias>a newsagents</alias>
<picture>P1010471.JPG</picture>
<enter type="script">
SetFramePicture ("P1010471.JPG")
picture ("")
</enter>
<object name="citizen">
<inherit name="editor_object" />
<alias>a copy of this week's citizen</alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix type="string"></prefix>
<read>There is an article which tells of an interesting find ....</read>
</object>
<object name="mag">
<inherit name="editor_object" />
<alias>A copy of Penthouse</alias>
<read>You filthy swine., That just cost you ten points (not to mention the opticians bill !)</read>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>also</prefix>
</object>
<exit to="shopping area" />
</object>
<object name="sqsw">
<inherit name="editor_room" />
<alias>south west corner of the square (Aylesbury Street west ) This was originalyl the old Co op building</alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>You are standing at the</prefix>
<exitslistprefix>You can go to</exitslistprefix>
<descprefix type="string"></descprefix>
<objectslistprefix type="string"></objectslistprefix>
<picture>P1010467.JPG</picture>
<exit to="the square" />
</object>
<object name="sqne">
<inherit name="editor_room" />
<alias>north easter corner of the square near the Agora entrance</alias>
<picture type="string"></picture>
<enter type="script">
SetFramePicture ("")
picture ("P1010467.JPG")
</enter>
<exit to="the square" />
</object>
<object name="shopping area">
<inherit name="editor_room" />
<exitslistprefix>You can visit</exitslistprefix>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<prefix>You are currently standing in a</prefix>
<picture>P1010465.JPG</picture>
<description>This is Wolverton square as it is now (in 2015)</description>
<suffix>You could try visiting some of the shops</suffix>
<descprefix type="string"></descprefix>
<enter type="script">
MoveObjectHere (credit)
</enter>
<exit to="A newsagents" />
<exit to="Age UK shop" />
<exit to="The black sheep collective" />
<exit to="A Polish Grocery shop" />
<exit to="the square" />
</object>
<object name="agora">
<inherit name="editor_room" />
<alias>You are now inside the Agora - a good place to do some economy shopping !</alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<exit to="the square" />
<exit alias="Church Street Ratcliff Street junction " to="chur_rat" />
</object>
<object name="sqnw">
<inherit name="editor_room" />
<alias>north west</alias>
<enter type="script">
SetFramePicture ("P1010464.JPG")
</enter>
<exit to="the square" />
</object>
<object name="chur_rat">
<inherit name="editor_room" />
<alias>Church StreetRatcliffe Street junction </alias>
<usedefaultprefix type="boolean">false</usedefaultprefix>
<descprefix>You are in</descprefix>
<suffix>(outside the Agora)</suffix>
<description>Standing outside the Agora looking down...</description>
<enter type="script">
SetFramePicture ("border1b.jpg")
</enter>
<exit to="agora" />
</object>
<turnscript />
</asl
<!--Saved by Quest 5.5.5328.26617-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="testgame">
<gameid>17d2c58e-a7ce-45bf-a407-02046b448955</gameid>
<version>1.0</version>
<firstpublished>2015</firstpublished>
<gridmap />
</game>
<object name="room">
<inherit name="editor_room" />
<description>no of turns = "!"</description>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
<turns type="int">10</turns>
<statusattributes type="stringdictionary">
<item>
<key>turns</key>
<value></value>
</item>
<item>
<key>health</key>
<value></value>
</item>
</statusattributes>
<health type="int">10</health>
</object>
<exit to="room2" />
</object>
<object name="room2">
<inherit name="editor_room" />
<enter type="script">
DecreaseObjectCounter (room2, "health")
EnableTurnScript (credit)
</enter>
<exit to="room" />
</object>
</asl>