Actually...
lightwriter wrote:No, it's not possible because a save file in Quest saves all the code of that game, thus it's not even possible to use the same save file for an updated version of the same game.
This isn't entirely accurate, people have used old saves with previous versions of my game, and it ran just fine. If you add like mechanical features to it, like for example if you don't have a character creation in one version and someone saves a game from that version, and then you release an update WITH the character creator, then the previous save of the game should work, but it'll have errors, especially if it draws upon those choices made in the character creation. But if you don't add something game changing like a couple of enemies or items, or extra rooms, the previous saves should work just fine.
With that said, it is possible to make an episodic game as long as all the key elements are in place from the first game...meaning basically everything about the two games must be exactly similar except for objects within those games like rooms, items etc. You cannot change any of the core mechanics from one game to another like switching up the battle system or using different libraries. You have to use all the same libraries and all the same core.
Here is a link where they talked about it, I'm not sure if it applies to your question or not though.
viewtopic.php?f=10&t=5362&p=37156&hilit=Episodes#p37156