unfortunately, the format-syntax-pattern requires a good bit more typing...
------------
if (result = "fly" or result = "start flying" or result = "flap wings" or result = "zoom") {
// blah scripts
}
-------------
examples:
if (result = "xxx" or result = "xxx" or result = "xxx") {
// blah scripts
}
OR, using Attributes, an example:
if (player.strength = 50 or player.endurance = 50 or player.dexterity = 50) {
// blah scripts
}
another Attribute example:
if (player.strength >= 67 and player.strength <= 100) {
msg ("You have great strength.")
} else if (player.strength >= 34 and player.strength < 67) {
msg ("You have average strength.")
} else if (player.strength >= 0 and player.strength < 34) {
msg ("You have weak strength.")
}
----------
also, you understand the differences+concepts between using:
'and'
'or~xor'
'not'
right?
--------
get input {
if (result = 5 or result = 10) {
msg ("hi")
}
}
if you type in '5', outputs: hi
if you type in '10', outputs: hi
if you type in any other number, outputs: null (nothing)
-----
Command Pattern: add #text1# and #text2#
Scripting: (see below)
if (item1 = 5 and item 2 = 10) {
msg ("5+10=15")
}
if you type in for #item1# as '5' and #item2# as '10', output: 5+10=15
if you type in for #item1# as '5' and #item2# as '15', output: null (nothing)
if you type in for #item1# as ''15' and #item2# as '10', output: null (nothing)