<!--Saved by Quest 5.6.5621.18142-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Car_Race">
<gameid>3c126979-2e96-4644-94fb-d2608439cac8</gameid>
<version>1.0</version>
<firstpublished>2015</firstpublished>
<attr name="autodescription_youarein" type="int">0</attr>
<showlocation type="boolean">false</showlocation>
<showpanes type="boolean">false</showpanes>
<author>TM123</author>
<subtitle>commands: accelerate, decelerate</subtitle>
</game>
<object name="room1">
<inherit name="editor_room" />
<description><![CDATA[........./.....|....\..!......<br/>......../......|.....\........<br/>......./.......|......\.......<br/>....../.................\......<br/>...../.........|.........\..!...<br/>..../..........|..........\.....<br/>.../...........|...........\....<br/>../..........................\..<br/>./.............|..............\..! ]]></description>
<next>room2</next>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
</object>
<object name="room2">
<inherit name="editor_room" />
<description><![CDATA[........./..........\.........<br/>......../......|.....\..!.....<br/>......./.......|......\.......<br/>....../........|.......\.......<br/>...../...................\.....<br/>..../..........|..........\..!.<br/>.../...........|...........\...<br/>../............|............\..<br/>./............................\.]]></description>
<next>room3</next>
</object>
<object name="room3">
<inherit name="editor_room" />
<description><![CDATA[........./.....|....\ ........<br/>......../............\........<br/>......./.......|......\..!....<br/>....../........|.......\......<br/>...../.........|........\.....<br/>..../.....................\....<br/>.../...........|...........\..!<br/>../............|............\.. <br/>./.............|..............\. ]]></description>
<next>room4</next>
</object>
<object name="room4">
<inherit name="editor_room" />
<description><![CDATA[........./.....|....\........<br/>......../......|.....\.......<br/>......./...............\.......<br/>....../........|........\..!..<br/>...../.........|.........\.....<br/>..../..........|..........\....<br/>.../.......................\...<br/>../............|............\..!<br/>./.............|..............\. ]]></description>
<next>room1</next>
</object>
<command name="accelerate">
<pattern>accelerate</pattern>
<script>
EnableTimer (ticker)
</script>
</command>
<command name="decelerate">
<pattern>decelerate</pattern>
<script>
DisableTimer (ticker)
</script>
</command>
<timer name="ticker">
<interval>1</interval>
<enabled type="boolean">false</enabled>
<script>
ClearScreen
MoveObject (player, GetObject(game.pov.parent.next))
</script>
</timer>
</asl>
msg (" " + VARIABLE + " ")
msg (" " + " " + " " + " " + " " + " " + " " + VARIABLE + " " + " " + " " + " " + " " + " " + " ")
magano wrote:So can we do the math to find the power decay as the RPM went up using the gear ratio?