Room offset

NukeWithG
Hello, I am new to this forum and this program, and am trying to put together a bit of a puzzle system to see how Quest works. however I have a problem with the map drawing software.

Map.png


That is how I would like to setup a group of rooms, don't mind the orange boxes, I just use them in a mapping program to indicate two-way exits. I can't for the life of me figure out how you offset the location that the room is drawn in.

jaynabonne
This is the closest I was able to get (attached as well). I don't think there is a way with Quest to offset a room. It seems to always draw centered on the exit.

I just inserted a narrow room down the center (to even out the rooms and give a center exit). Might not be what you want, but just in case it's a viable approach...

<!--Saved by Quest 5.6.5621.18142-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="mappy">
<gameid>b8447cb8-acaf-4d6b-8aa9-10326d5398d0</gameid>
<version>1.0</version>
<firstpublished>2015</firstpublished>
<gridmap />
</game>
<object name="behind counter">
<inherit name="editor_room" />
<attr name="grid_width" type="int">8</attr>
<attr name="grid_length" type="int">4</attr>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
<exit alias="east" to="hallway">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
</object>
<object name="lounge">
<inherit name="editor_room" />
<attr name="grid_width" type="int">8</attr>
<attr name="grid_length" type="int">4</attr>
<exit alias="west" to="hallway">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
</object>
<object name="Main Office">
<inherit name="editor_room" />
<attr name="grid_width" type="int">17</attr>
<attr name="grid_length" type="int">9</attr>
<exit alias="north" to="hallway">
<inherit name="northdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
</object>
<object name="hallway">
<inherit name="editor_room" />
<attr name="grid_length" type="int">4</attr>
<exit alias="west" to="behind counter">
<inherit name="westdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="east" to="lounge">
<inherit name="eastdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
<exit alias="south" to="Main Office">
<inherit name="southdirection" />
<attr name="grid_length" type="int">0</attr>
</exit>
</object>
</asl>

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