Is there a "game" on Quest that helps people new to using it? Specifically using the GUI...
If not, I thought about trying to piece one together for a couple reasons:
1) It will help me learn more code and make me a better, more efficient game designer.
2) It will be helpful to those new to Quest but feel overwhelmed, I think.
My room list is below...
<object name="different kind of objects room">
<inherit name="editor_room" />
</object>
<object name="room that changes script once">
<inherit name="editor_room" />
</object>
<object name="use object on another object room">
<inherit name="editor_room" />
</object>
<object name="room with object that can be switched on">
<inherit name="editor_room" />
</object>
<object name="standard NPC room">
<inherit name="editor_room" />
<alias>standard NPC ask and tell room</alias>
</object>
<object name="sounds images room">
<inherit name="editor_room" />
<alias>sounds and images room</alias>
</object>
<object name="get input room">
<inherit name="editor_room" />
</object>
<object name="dark room that lights up room">
<inherit name="editor_room" />
</object>
<object name="transfer objects room">
<inherit name="editor_room" />
</object>
<object name="call function room">
<inherit name="editor_room" />
</object>
<object name="flag setting room">
<inherit name="editor_room" />
</object>
<object name="unset flag room">
<inherit name="editor_room" />
</object>
<object name="If Then room">
<inherit name="editor_room" />
<description type="script">
</description>
</object>
<object name="show use menu room">
<inherit name="editor_room" />
<alias>show and use menu room</alias>
<description type="script">
</description>
</object>
<object name="container room">
<inherit name="editor_room" />
</object>
<object name="transportation room">
<inherit name="editor_room" />
<description type="script">
</description>
</object>
<object name="turnscript room">
<inherit name="editor_room" />
</object>
<object name="timer room">
<inherit name="editor_room" />
</object>
<object name="damaged health room">
<inherit name="editor_room" />
<alias>damage health, death, and undo room</alias>
</object>
<object name="edibles room">
<inherit name="editor_room" />
<description type="script">
</description>
</object>
<object name="naming objects room">
<inherit name="editor_room" />
<description type="script">
</description>
</object>
<object name="fancy output room">
<inherit name="editor_room" />
<alias>"fancy" output room</alias>
<description type="script">
</description>
</object>
<object name="changing player object room">
<inherit name="editor_room" />
</object>
<object name="changing clothes room">
<inherit name="editor_room" />
<alias>change clothes and look at me room</alias>
<description type="script">
</description>
</object>
<object name="making an object visible room">
<inherit name="editor_room" />
</object>
<object name="introductory room">
I have a ton of rooms labeled as you can see above. In each room there will be a simple (hopefully) tutorial on how to do each of those things. For example, in my "room that locks" room, I will actually have a room that locks and unlocks based on a very simple script. In this room there will also be an as-simple-as-possible walkthrough describing step-by-step how it was done (with screenshots from the GUI). I will also have a feature that has a 'code [object or room]' command' and the code for that object or room will pop up on screen. The entire program can be downloaded via an attachment and tinkered with personally, of course.
This is all very tentative. All I have currently are the room names, universal help commands, and the introductory room completed.
My questions are this...
1. Will it be worth it (with regards to my time invested and new Quest user usage)? I know it would be worth it personally, because it will help me code better and give me my own personal library to refer to.
2. Is the above described format the best way to accomplish this or do you brainiacs have a better approach?
Again, my feelings won't be hurt if you all shoot this idea down. That's why I haven't really fired it up yet. Also, like I said at the beginning... I'm not even sure if something out there already exists.
The hard part I think for me would be to make it game-like instead of a tutorial. I supposed each room could be a puzzle based on the goal of that room.
Let me know what you all think please!
Happy Gaming!
XanMag