well, there's lots of guides, code samples, libraries, numerous posts (having code in them), and any game made, you can see its code.
if you handled the tutorial decently well, you can move onto studying the code documentation (growing your knowledge base of quest capabilities):
http://docs.textadventures.co.uk/quest/and there's also these guides for you to look at too:
http://docs.textadventures.co.uk/quest/guides/viewforum.php?f=18 (more guides: Libraries and Code Samples)
I'd recommend trying to understand this as a first next step after the tutorial:
http://docs.textadventures.co.uk/quest/ ... ation.html---------------
the main two things you need to learn as the basics~fundamentals are:
Attributes (and as scripting via through the GUI~Editor's 'run as script -> add a~new script' circle buttons: the 'set a variable or attribute' Script) and the 'if' Script and its 'if~code' logic.
as with an understanding of these, especially when used together, you can do 90% of anything~everything that you want to do in your game.
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also, you can jsut ask~post for help too, hehe
maybe tell us what type of game are you interested in making, what are you interested in doing? what's your focus? making a game, learning to code, or doing something else with quest (instructional~'powerpoint' like 'games' or whatever). what you want to learn first, or what you're having trouble in learning~understanding, etc etc etc.
as then we'll have a better understanding and be able to help~guide you to what you need or provide it~help to you, directly.
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here's the basic 'rock, paper, scissor' game, if you'e interested (done by me, but I'm a noob at coding, so it's probably not the best design of coding):
viewtopic.php?f=5&t=4094which you can take a look at and play.