XanMag wrote:I currently can become the secondary player but when I try to go up (into the ventilation system and the only directional option in the place where the switch can be made) I end up in a "room" that is the parent to the original position of my secondary player, which happens to be my item warehouse with all the objects I need to move and hide during game play.
secondary_player.parent = primary_player.parent
game.pov = secondary_player
primary_player.parent = item_warehouse
I assume to give my secondary player all of the attributes of my original player, I will need to (maybe?) copy the inherited types under the player tab of my primary player over to my secondary player? Or my attributes?
<onexit type="script">
LockExit (PrisonCellLock)
SetObjectFlagOff (Blerk, "blerkable")
MoveObject (Blerk, Item Warehouse 1)
</onexit>
<onexit type="script">
SetObjectFlagOff (Blerk, "blerkable")
MoveObject (Blerk, Item Warehouse 1)
</onexit>
if (game.pov.parent = Blerk) {
msg ("Blerk responds to the whistle and inches a bit closer to you. It seems to be wagging its tail a bit at the sound of the whistle.")
}
if (game.pov.parent = Blerk) {
msg ("Blerk responds to the whistle and inches a bit closer to you. It seems to be wagging its tail a bit at the sound of the whistle.")
}
if (game.pov.parent = Blerk.parent)
<onexit type="script">
LockExit (PrisonCellLock)
SetObjectFlagOff (Blerk, "blerkable")
if (not game.pov = Blerk) {
MoveObject (Blerk, Item Warehouse 1)
}
</onexit>