HegemonKhan wrote:would it be possible to add 'ClearScreen' to the 'save game scripting' before the 'save game' code line runs? That, I think, would be best solution, if it's possible...
jaynabonne wrote:Marzipan, does this help?
viewtopic.php?f=18&t=4243
I have noticed this scrolling problem on reload before a well. Highly annoying!
Both of these work! In jaynabonne's case adding it to the start script didn't change anything (it's possible I did something wrong), but I got results once I stuck it in the save game script. Hegemon's suggestion works too, though when you reload you get a blank screen. I'd like to add something there that displays the room the player is in...and I'm sure I used to know how to do this and it's something very simple, but I haven't opened Quest in so long I feel like I'm learning to use it all over again.
It's interesting realizing I can fool around with the save game script, though...kind of want to see if it's possible to do any fancy tricks with that now.