Alex wrote:Yep, Quest doesn't care, but JavaScript does. I suppose the converter should just remove an "if" with an empty condition. Who knows, maybe it already does - been a while since I last looked at it.
Given you're making Quest 6 use javascript as the internal language, I'm surprised you haven't experimented with using this to convert the internal aslx stuff.
(I'm pulling your leg, but it's a semi-serious proposition also.)