Separate, additional output Window possible?

Vollkrasser
Hi,

i was wondering if there is a way to create a separate window to send any output there?

Applications for this separate, additional window could be for example:

+ show larger graphics there, so they dont use the space in main (Text/Game) window.

+ interaction from the game window to the additional window like entering an action in the game window and seeing the result in the additional window.

+ List detailed descriptions of items or riddles in the additional window where the player can permanently look at these and play simultaneously on in the game window next to it. (Instead of re-displaying all the time in the game-window, then try something and redisplay again, try...)

+ more flexibility for the player to arrange the game fitting to different displays/ resolutions/ screensizes and so on. Especially on wide screens it would be better to place the SetFramePicture right or left to the text, as there is space for it. Above in the game window is just little space on a broad display, so either a small picture is necessary or little space remains for text below larger picture :-(

+ many user-defined applications similar to the existing panels, but without the need to "code" a panel : like outputting the actual parts of clothes/armor the player wears to the additional window, updating lists there, a updated diary, progress for in-game quests/tasks and so on...

+ maybe even parallel sounds (permanent ambience sound in the game and simultaneous effect in the add. window)? right now we have to stop the ambient sound, cut, play the effect sound, cut, restart the ambient sound from the beginning ....which sucks.

+ and so on.

One place for example to add the functionality of a separate window in the GUI would be a tag next to the "Room picutre" icon:
In separate window? (yes/no check-field)

Maybe there is a way to add the code for the additional window as script or function or whatever right now and implement it permanently in a later release of Quest?
The existing "show menu" script does open another window, but as far as i understood its not "parallel usable" to the game window (rather jump from gamewindow to menuwindow and back to gamewindow), and there cant be output sent like pictures.

What do you think?

Pertex
have a look at this: viewtopic.php?f=18&t=4822

Vollkrasser
Thank you very much so far!

2 more questions:

1) Is there way to keep the java-window from scrolling up away with the text?

2) The java window can not be moved outside of the quest/browser window of the game. The game's interface is always CENTERED in the game window, and you cant move that window e.g. with its top frame/header thing.
So the java window (if medium or larger size) will overlap to the centered game content (text, panels) therefore hiding these, even when placed right or left next to it.
-> Is there a way to align the game's interface e.g. left? or move it somehow within the browser-window off the center?

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