bubblegum.floor + 1
bubblegummachine.floor = bubblegummachine.floor + 1
bubblegummachine.floor = 0
{if bubblegummachine.floor>=3:a pile of bubblegum is at your feet.}
quest's engined is programmed to understand that 'player.sick' is the default short form of 'player.sick=true', so if you want to tell the engine that a Boolean has the Value of 'false', you must write '=false', unless you're bypassing this via using an 'if' Script's 'else' functionality, hehe.
player.sick | player.sick=true
---------------------------------------
false | false
true | true
b1 = player.sick
b2 = (player.sick=true)
happy = player.happy
overjoyed = player.overjoyed
reallyhappy = happy and overjoyed
(which could be: reallyhappy = player.happy and player.overjoyed)
poisoned = player.poisoned
sick = player.sick
rich = player.rich
player.unhappy = (poisoned or sick) and not rich
-or-
player.unhappy = (player.poisoned or player.sick) and not player.rich
if (player.sick = true)
if (player.sick)