Brian123 wrote:When a new object comes into the current room such as making an invisible object visible then there is no link dislayed for the object until the player has typed in the command 'Look' when playing the game.
Is there some way of programming the Look command to be added after a action has been preformed.
It seems silly asking the player to type Look in a displayed message.
Brian123
Another way instead of just forcing a room description is to add a print message to the script that makes the object visible such as
msg ("A mouse appears from behind the fridge and makes its way along the skirting board")
Or whatever. But the player now knows there's a new object in the room. If you want it to be clickable you just use the text processor:
msg ("A {object:mouse} appears from behind the fridge and makes its way along the skirting board.")