the 'look~lookat' (for non-Room Objects) and 'description' (for Room Objects) Verbs~Functions~Scripts (whatever they are, lol) awaits for *YOUR* own customization of its scripts, that's why those scripts ( 'msg' or 'if+msg' Scripts ) that display what you want, don't yet exist by default. This probably won't make sense to you, as it requires you to understand how quest's coding works. You have to add the Scripts that will display what you want, within the 'look~lookat' or 'description' Verbs~Scripts~Functions (whatever they are, lol).
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also, for your Player Objects... since they can be active (current game.pov) or non-active (not current game.pov), you got *TWO* 'look~lookat~description' locations, one for when the Player Object is active~controlled and one for when the Player Object is not active~controlled
so, if you script in the 'look~lookat~description' location for when the Player Object is non-active~controlled, then you won't be seeing these scripts, if (as likely), your Player Object is active~controlled, (as it is usually your main~sole Player Object, and you don't know about multiple Player Object functionality or you know about it but it's too advanced for you to implement or just not needed or too cumbersome for your work~time on the game).
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if you don't want certain 'buttons' and 'hyperlinks' to be displayed initially (at game start)... its a bit more complicated...
the simple first part is to:
'game' (the special Game Object) -> Room Descriptions (Tab) -> automatically generate object display verbs list and~or display hyperlinks-> uncheck it
and~or
'(whatever)' (your individual Objects) -> Object (Tab) -> Display Verbs and~or Inventory Verbs -> (check ~ uncheck ~ set it up how you want)
the hard second part is going into the code, and coding in the rest of what you need to do... (when those Verbs become available) ... I can help you do this, but it's a bit advanced for people new to quest and especially to coding~programming.
The reference material for this stuff is Pixie's Spell Library, which I think is now hidden~combined with Pixie's Simple Combat and~or Tabs sections within the tutorial:
there is no 'cast' button-verb displayed~available until you 'learn' the spell first, then the 'cast' button-verb becomes displayed~available
I can post Pixie's Spell Library up, if you can't find the material, I got it saved *before* it got mixed~hidden in the tutorial due~during the shift to the new wiki pages, hehe