Gamebook scripting - Everything needs to be done in code view? (SELF-SOLVED)

Valda
Hi guys,

The tutorials seem to be occupied with text-adventure as opposed to gamebook. I basically want to do simple stuff in "Gamebook" mode. Basically create objects and use if statements to see if they exist or not, and that will affect either the amount of choices the players have in a given moment, or the results of events.

I wanted to know how is it possible to do while avoiding code view (which to me is a bit of a maze). Maybe I missed the tutorial about it?




Edit:
OK, I think I see how it works. Correct me if I'm wrong, but I see that I can use the if statement to check if an object exist, but how can I create the object to begin with?

{if (GetObject(mummy)==true
{
{page:Page5}
}
else
{
page:Page4
}
flag:}

Valda
Nevermind, after a little stubbornness and playing around with the software I figured it out.

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