To be (possibly too) brief:
- To enter a name, use "get input".
- To choose a gender, use "show menu".
- Button lists are more tricky. I'd say, get something started, and then come back with fuller description if you want help. I'm not 100% sure what a "button list" is, but you should be able to do it either with hyperlinks or HTML controls.
- Quest supports a status pane. This link might give you a start:
http://docs.textadventures.co.uk/quest/ ... butes.htmlI'd say, be sure to check all the documentation. Do searches and see if you can find what you need. A lot of this has been done before.
As a tangent, it's interesting to me that people creating new games always seem to want to ask the player their gender... Unless you're going to give them a player image or otherwise refer to it later, consider whether it's something irrelevant that you can skip. If you'll never refer to it again, you don't need to go through the coding of getting it in place or the task of the player actually answering it. (I'd say the same for their name, too. If you will refer to it later, then fine. If all they see after they enter it is "Welcome, <yournamehere>", then it might be best left off. Just busy work for all.)