Marzipan wrote:Yeah, sorry, but I think this is really not a good idea.
People go into IF games expecting a certain experience, just the same as with Skyrim. Specifically players expect they'll be able to explore and interact with their surroundings using a set of standard commands, with any non-standard ones clued in the text. 'Wake up' might be acceptable only if there was some indication the player was asleep. If I'm presented with a blank screen that doesn't even respond to 'look', I am assuming that game is bugged and moving on.
And it's bad text games that are famous for their 'obtuse nature', by the way. I'd recommend playing some good ones and seeing how they lay out their premise and respond to the player's input and expectations. I can't think of a single example where the author just did any random thing they wanted 'with little rhyme or reason' and somehow magically came out with a playable game at the end. Writing even the most basic IF takes forethought and planning and careful management of when and how information is conveyed to the player.
Sorry if this seems blunt, but it's just that I'd hate to see you put in all the time and effort required to make a game and then have it all come to nothing based on one astoundingly bad design choice.
Bluntness tempered with cohesive reasoning is much more welcome than a simple hammerhead.
As I said, it is the first thought of many and the final idea may end up drastically different.
This world has been in the making for just about three years, it's associated story has only recently come together in terms of background while direct interaction from a singular perspective is little more than a handful of ideas.
We'll see what happens and perhaps it will work.
Like sticking a fork in a wall socket, one can be told not to do that but it will have more of an effect if one is given the details.
And of course there's nothing like feeling a good jolt of electricity for oneself to deter any future bumbling.
Still, it would be nice to get an answer rather than a choir of voices saying don't do that.