jaynabonne wrote:Things have changed a bit since the tutorial was created. You can find the status attributes setup if you select the "game" object and then the "Player" tab. Add the attribute there. (Internally, there is a dictionary on the game object named "povstatusattributes". This is change from earlier code as well.)
Okay, awesome. Well, I think I deleted the pov thing. . maybe not. I might have when I was deleting those statusattributes from the game - player - attribute page when I was testing. . .I will say, it makes a lot more sense having something like an 'always-there' thing in a global position versus one just following someone around.
But, there's another issue -- the turn script.
When I had set the attribute up in the 'game - player - attribute', it doesn't change when I do anything -- the number on the right of the quest screen doesn't change from 0.
I have a global turn script created that sets variable player.turns -- expression -- player.turns + 1.
Do you have any idea about that and why it isn't working?