msg ("\"I hope the teleport didn't startle you too badly.\" ")
msg ("You turn to see that you are not alone in the room. As well as five other people, three men and two women, there is also-")
msg ("What in the name of the Priest Kings is that?! A large, insectoid creature enters the room, a translator hanging about its neck as it appears to wait for you and the others to process what you are seeing.")
msg ("\"What is that?\" you hear one of the women whisper to a large man clad in red, obviously a warrior.")
msg ("Before the man can speak, the creature cuts him off. ")
msg ("\"This,\" he says, gesturing to himself with one hairy appendage, \"is a Priest King, as your people call us.\"")
SetTimeout (4) {
msg ("Soft murmurs of disbelief echo through the spacious hall until the sharp sound of the Priest King's foreleg striking the stone floor restores the silence.")
SetTimeout (3) {
msg ("\"Now,\" the creature says, \"I have brought you all here on a matter of great importance. I'm not entirely sure you're the people I would choose for the task, but it appears you six are the only Prospit and Derse dreamers on this planet.\"")
SetTimeout (3) {
ShowMenu ("On what planet do you dream?", Split ("Prospit;Derse",";"), false) {
player.dreamer = result
msg ("\"In two days,\" it continues, \"you will be summoned here again to take on your task. Go home and gather what you need. Take these as well. This technology will help you carry the things you will need for this.\"")
AddToInventory (Fetch Modus)
AddToInventory (Captchalogue Cards)
msg ("\"Now, go.\"")
wait {
AddToInventory (Strife Specibus)
MoveObject (player, sleeping quarters)
player.weaponkind = "whipkind"
dictionary add (player.statusattributes, "weaponkind", "strife specibus: !")
}
}
}
}
}
SillyEnthuist wrote:Well when you set player.whatever that sets a status attribute, yes?
sillyEnthusiast wrote:Well when you set player.whatever that sets a status attribute, yes? If so I was able to get that part done with each of my weapon options throughout the house in normal view in the "use object with" settings on the Strife Specibus object. I couldn't figure it out because I was thinking about it wrong, if that makes sense. Now it's just the pesky side pane I have to figure out.