Fantastic - I got it. Thanks! For anyone following at home, this did it:
request (Hide, "Command")
SetTimeout (2) {
msg ("<br/>")
TextFX_Typewriter ("“Ideas are more powerful than guns. We would not let our enemies have guns; Why should we let them have ideas?”", 2)
SetTimeout (9) {
msg ("<br/><b>- Joseph Stalin</b><br/>")
request (Show, "Command")
wait {
request (Hide, "Command")
ClearScreen
picture ("Game Cover.png")
msg ("<br/><i>How long has it been this time? An inkling of a thought passes before your mind's eye, and then escapes. Ghosts of memories dance before you, fading in and out like ephemeral wisps of smoke. Fear underlies everything, but deep down there is warmth. Warmth in the knowledge that M.O.T.H.E.R. will protect you.<br/><br/>But there is a different voice, deep down. A forbidden voice. Her voice. You struggle to remember her words. You know you are supposed to fight - to step away from M.O.T.H.E.R.'s comforting warmth. But the words escape you.</i><br/><br/>The mantra. You must remember the mantra.")
SetFontName ("'Arial Black', Gadget, sans-serif")
request (Show, "Command")
wait {
request (Hide, "Command")
SetFontName ("'Arial Black', Gadget, sans-serif")
TextFX_Unscramble ("My mind is a fortress, but my heart is free.", 100, 1)
SetTimeout (7) {
SetFontName ("'Trebuchet MS', Helvetica, sans-serif")
mantra_function
request (Show, "Command")
}
}
}
}
}
The problem with hiding it is that it also hides the "Continue..." when you wait for a keypress to continue. I fixed this by quickly showing the bar right before the wait command, and then immediately hiding it. Only problem now is an annoying flash of the command bar.
I might fix this by just printing "Continue..." in blue text. My adventure isn't really clickable, so no need for the clicking functionality.
Thanks again!