OurJud wrote:Sorry if my title's not clear, but I couldn't think how best to phrase it.
Let's say I've just had a conversation with someone in his office. When the conversation is over, the player will hopefully understand that the scene is over and he's meant to leave. I've set up a few commands for this; leave; leave office; go out; go... all of which will move him from the office to the building's foyer. But, I want to set up some kind of script where any input other than those I've set, will get a response such as, 'There's nothing more to be done here." or words to that effect.
I've just discovered how to do this, and can only imagine I hadn't made it clear what I wanted to do, as I refuse to believe I'm the only one who knows about this.
Anyway, I added a command to the room in question and just put '#text#' followed by a script which gets two thugs to boot the player out of the room.
Now, if I type ANYTHING, other than the commands I've set OR the other, normally recognised IF commands (in other words anything that would normally get 'I don't understand that command'), the player gets thrown out by the two thugs.