OurJud wrote:Yes... you have to think about these things, but they're the type of thing I would easily overlook, as I like to try and create lots of atmosphere in my descriptions. I suppose you could use an 'if player has visited' script to change the weather/time of day to something neutral for each subsequent visit.
Or have a world state that evolves over the course of the game, perhaps as the player first visits certain rooms. At first it is raining, then the rain turns to drizzle, then stops, then the sun comes out, then there is a sunset, then it is dark, then the sky is lit up by the flying saucers' bombardment. The descriptions for all you external locations then change, depending on the world state. It would be a lot of effort, especially if you have a lot of external locations, but it would add to the atmosphere.