Library files as .xml

The Pixie
This is something I saw TextStories had done, and I thought was such a good idea it is worth making better known. If you are writing your own library files, it is better to give it a .xml extension than a .aslx extension (if you just use other people's it makes no odds).

Quest does not care either either. Where it is useful is you can set a text editor as the default action for .xml files, then when you double-click on your game, it opens up in Quest, and when you double-click your library file, it opens up in the text editor.

TextStories
The Pixie wrote:This is something I saw TextStories had done


Wait! What!? I swear it was not me! I didn't do it! It must have been my twin brother... You can't prove anything! :shock:

jaynabonne
That's a cool idea. :)

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