This page has info on it:
http://quest5.net/wiki/Simple_Combat_System_(Advanced)
In particular, under the section on the player object, it shows this as an example:
<object name="player">
<inherit name="defaultplayer" />
<attack type="int">2</attack>
<defence type="int">0</defence>
<armour type="int">0</armour>
<hitpoints type="int">25</hitpoints>
<status>-</status>
<statusattributes type="stringdictionary">status = ;equippedstatus = !</statusattributes>
<equippedstatus>Wielding: nothing</equippedstatus>
</object>