I know you already figured it out, but here's some code for you (or anyone) to look at, if you're (or anyone is) interested:
<asl version="540">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Testing Game Stuff">
<gameid>cd102f9d-370a-4bda-b6ea-ca42288f619c</gameid>
<version>1.0</version>
<turns type="int">0</turns>
<statusattributes type="simplestringdictionary">turns =</statusattributes>
</game>
<object name="room">
<inherit name="editor_room" />
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
<curhp type="int">250</curhp>
<maxhp type="int">500</maxhp>
<current_hit_points type="int">999</current_hit_points>
<maximum_hit_points type="int">999</maximum_hit_points>
<maxhp type="int">500</maxhp>
<hp type="string">0/0</hp>
<strength type="int">100</strength>
<endurance type="int">100</endurance>
<agility type="int">100</agility>
<hit_points type="string">0/0</hit_points>
<statusattributes type="simplestringdictionary">hp = ;hit_points =!;strength =;endurance = !;agility = Your agility is !</statusattributes>
</object>
</object>
<turnscript name="turns_turnscript">
<enabled />
<script>
player.hp = player.curhp + "/" + player.maxhp
player.hit_points = "HP: " + player.current_hit_points + "/" + player.maximum_hit_points
game.turns = game.turns + 1
</script>
</turnscript>
</asl>