Alright, so shortly before I finally released my game I had been working on for so long, Quest 5.4 came out and introduced a whole bunch of my favorite features. Huzzahs and celebration commenced. Unfortunately, my game, which had a lot of prettying up done to it, lost all that prettying up in the process.
Well, not all of it. The formatting of the panels on the right stayed the same, which was nice, but the background image was being overridden, somehow.
Anyways, my game is in 5.4 now (that's an oops), and I was wondering how one was expected to go about using more advanced html to do things like change the panels on the side and whatnot. For instance, in 5.3, this did what I wanted it to without overriding the background image:
<html>
<head>
<style type = "text/css">
.ui-widget-header
{
font-family: Fondamento, Narkism, Times New Roman, serif;
border: none;
background: transparent;
color: black;
}
#txtCommand
{
font-family: Fondamento, Narkism, Times New Roman, serif;
background-color: transparent;
color: black;
}
.ui-accordion-header
{
background: transparent;
}
.ui-state-active a, .ui-state-active a:link, .ui-state-active a:visited {
color:black;
}
.ui-state-active, .ui-widget-content .ui-state-active, .ui-widget-header .ui-state-active {
border: 2px solid black;
}
.ui-widget-content {
border: 2px solid black;
background: transparent ;
color: #000;
}
.ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default {
border: 2px solid black;
background: transparent;
font-weight: bold;
color: black;
}
.ui-state-default a, .ui-state-default a:link, .ui-state-default a:visited {
color: transparent;
}
div#gamePanes
{
background: transparent;
}
</style>
</head>
</html>
Now it tells me insert statements aren't supported and I should put that in a msg command. So I did.
And then there was whitespace. All of this code managed to very adequately make about three newlines and that's it.
So my question is: in the new 5.4, how does one begin to go about implementing advanced html? Is there an easier way to change that stuff yet? I just copied all of this from an old post Pertex made and I only understood just enough of it to play with it until it did what I wanted it to.