sgreig wrote:I think Alex would be quite supportive of the idea actually, as he would really like Quest to become more popular.
Obviously the comp would start out fairly small, but if we keep entering larger comps with entries written in Quest to help get the word out there, and maybe advertise QuestComp on intfiction and maybe on RAIF that could help spread the word as well.
What we need to determine are a few things:
[list]
[*]Will there be themes, or can people make anything they want?[/*:m]
[*]What is the time frame for the competition?[/*:m]
[*]How do we determine who the judges will be?[/*:m]
[*]Are we going to offer prizes, and if so how do we handle that?[/*:m][/list:u]
Those are just a few off the top of my head based on my experience with other comps.
sgreig wrote:What we need to determine are a few things:
[list]
[*]Will there be themes, or can people make anything they want?[/*:m]
[*]What is the time frame for the competition?[/*:m]
[*]How do we determine who the judges will be?[/*:m]
[*]Are we going to offer prizes, and if so how do we handle that?[/*:m][/list:u]
Those are just a few off the top of my head based on my experience with other comps.
Alex wrote:Sounds great! Really like the idea of having a theme around using a particular Quest feature.
Pertex wrote:I would recomment waiting for the release of Q5.4 (perhaps beta), so that it would possible to use the new features.
And prizes... perhaps the winner may choose a new feature (a small one!) which will be implemented by Alex for the next version?
homeeman wrote:Lists! Lists are good. Let's make some.
[list]
Feature-related themes:
[*]Using the auto-mapping in an "interesting" way[/*]
[*]Using the POV switching in an "interesting" way[/*]
[*]Using Light/Darkness in an "interesting" way[/*]
These are based off of features that aren't new, but are features of quest nonetheless:
[*]Taking a given photo or set of photos and using them in your game[/*]
[*]"Interesting" or innovative use of links within the game's text[/*]
[*]"Interesting" or innovative use of panes (I would say of any of the visual customization that Quest allows, but much of that is half-implemented[/*]
[/list:u]
Don't forget HTML-editing! Perhaps we can even make competitors enhance http://play.textadventures.co.uk/v5/Play.aspx?file=twohalves/twohalves.quest?
sonic102 wrote:"homeeman"
Lists! Lists are good. Let's make some.
[list]
Feature-related themes:
[*]Using the auto-mapping in an "interesting" way[/*]
[*]Using the POV switching in an "interesting" way[/*]
[*]Using Light/Darkness in an "interesting" way[/*]
These are based off of features that aren't new, but are features of quest nonetheless:
[*]Taking a given photo or set of photos and using them in your game[/*]
[*]"Interesting" or innovative use of links within the game's text[/*]
[*]"Interesting" or innovative use of panes (I would say of any of the visual customization that Quest allows, but much of that is half-implemented[/*]
[/list:u]
Don't forget HTML-editing! Perhaps we can even make competitors enhance http://play.textadventures.co.uk/v5/Play.aspx?file=twohalves/twohalves.quest?
No objections till now. But March is like, three days away.
The Pixie wrote:
Couple of comments:
HTML-editing is kind of the same as panes.
Light and dark are new to Quest, but have been a part of text adventures from the very beginning. Good to see it in Quest finally, but not good for a "feature-related theme" in my opinion. I think we should look at features that are special to Quest, whether new or not.
sgreig wrote:Aw c'mon! Bob's Defibrillator Quest could be the hottest thing to hit the IF scene since Infocom!
Pertex wrote:I wouldn't restrict the technical themes. Light and dark aren't special to Quest, but if they are used in an new, interesting or amazing way in Quest they should be welcomed. Anyway the author should explain the special features of his game. This makes it easier to evaluate the game
Great idea! Every game must include a Bob and a defibrillator !
I wrote:
[list]
Feature-related themes:
[*]Using the auto-mapping in an "interesting" way[/*]
[*]Using the POV switching in an "interesting" way[/*]
[*]Using Light/Darkness in an "interesting" way[/*]
These are based off of features that aren't new, but are features of quest nonetheless:
[*]Taking a given photo or set of photos and using them in your game[/*]
[*]"Interesting" or innovative use of links within the game's text[/*]
[*]"Interesting" or innovative use of panes (I would say of any of the visual customization that Quest allows, but much of that is half-implemented[/*]
[/list:u]
[list]
Game themes:
[*]Haunted[/*]
[*]Hunger[/*]
[*]Futuristic[/*]
[*]Alone[/*]
[*]Repentance[/*]
[*]Journey[/*]
[*]Plague[/*]
[*]Revenge[/*]
[*]Steam[/*]
[*]Dreams[/*]
[*]Limitation[/*]
[/list:u]
homeeman wrote:... I, too was under the impression that we would use the existing list as a base(since it's not that big) and just have competitors implement 2-3 interesting features and then explain them. ...
Pertex wrote:I am talking about the list of features AND the list of themes. Why do we need a special theme?
TriangleGames wrote:The following is a preview which should be enough for entrants to start declaring their intent to participate and begin work on their games. I am currently waiting for some feedback from Alex ...
QuestComp 2013
The primary goal of authors entering the competition (aside from making a quality game)
is to use the features and capabilities of Quest in exciting and innovative ways.
...there is also a creative theme (Plague), to inspire and challenge your writing skills.
Details are in the "Rules For Entrants And Submissions" section, below.
Dates
March 31: Deadline for declaring intent to enter
May 31: Deadline for submitting finished games
June 31: Date for completion of judging
NOTE: To allow for time-zone differences, exact cut-off for deadlines is 12 noon GMT (8am EDT) of the following day.
sonic102 wrote:ADRIFT and Quest allowed, any version.
[b][size=200]QuestComp 2013[/size][/b]
Welcome to QuestComp 2013, the very first Quest exclusive IF competition!
With v5.4 (beta) up and running, Quest has more to offer designers than ever,
like scripts for gamebooks, a new text processor, and script specific code viewing.
So, join the adventure, and be a [i]Quest[/i]ing hero!
[b][u][size=150]Competition Overview[/size][/u][/b]
The primary goal of authors entering the competition (aside from making a quality game) is to use the features and capabilities of Quest in exciting and innovative ways.
Since IF is a text-based game medium, good writing is key to a good game. So, there is also a creative theme ([b]Plague[/b]), to inspire and challenge your writing skills. Details are in the "Rules For Entrants And Submissions" section, below.
Like the classic hero, your reward will be honor, respect and glory.
Fortune smiles upon thee! There is also no entrance fee.
[b][u][size=150]Dates[/size][/u][/b]
[b][u]March 31[/u][/b]: Deadline for declaring intent to enter
I also ask that anyone interested in judging please volunteer by this date, as I will be using the ratio of entrants to judges in finalizing both the game length and judging period, should they need to be changed.
[b][u]May 31[/u][/b]: Deadline for submitting finished games
[b][u]June 31[/u][/b]: Date for completion of judging
This date may be extended after entrants and judges have been counted.
NOTE: To allow for time-zone differences, exact cut-off for deadlines is 12 noon GMT (8am EDT) of the following day.
[b][u][size=150]Rules For Entrants And Submissions[/size][/u][/b]
[list][*]With the exception of beta testing (which is strongly encouraged), entrants are not to discuss the contents of their game with anyone until after judging is completed and a winner is announced.
[b]ENTERING[/b]
[*]All entrants must declare their intent to compete no later than March 31.
[*]Each entrant will submit one(1) game only, no later than May 31.
[*]By entering, you certify that your submitted game is a new, original, and previously unreleased work created by you.
[b]LEGAL[/b]
[*]Entrants assume personal responsibility for the legality of their work, and may be disqualified if their game includes any copyrighted material, unless they have received written permission from the copyright holder. Bear in mind that while the right to parody is protected, it hinges on clearly satirizing the work in question.
[*]Entrants grant the competition and textadventures.co.uk the non-exclusive right to distribute your game for free.
[b]SUBMISSIONS[/b]
[*]The creative theme is [b]Plague[/b]. You are encouraged to use the theme in any way you like, and you may stretch your personal interpretation as far as it is still recognizable. Just for reference purposes:
[url=http://dictionary.reference.com/browse/plague?s=t]Dictionary.com/Plague[/url]
[*]Submissions must be made using Quest 5.3 or 5.4 beta. Your use of Quest's features will be judged individually based on the features you select.
[*]Games must be completable by the organizer and must include a walkthrough
[*]Games should be approximately 1-1/2 to 2 hours long
[*]Each submission is to focus on 1 to 3 specific features of Quest selected from the following list. MAKE SURE to state which feature(s) you selected when you submit your game.[/list]
[quote][b]Features[/b]
[list][list][*]Auto-mapping
[*]POV switching
[*]Light/Darkness
[*]Multimedia content (use it well, not profusely, IF is [i]text based[/i])
[*]Inserted links within main text body ("ObjectLink" "ExitLink" etc)
[*]Panes and/or UI customization
—NEW/IMPROVED IN QUEST 5.4
[*]New text processor
[*]Gamebook scripts
[*]Scope controlled object/exit hyperlink activity
[*]Enhanced list and dictionary attribute types[/list][/list][/quote]
EXTRA CHALLENGE BONUS: re-imagine Bob and the defibrillator from the Quest tutorial game
[b][u][size=150]Rules For Judges[/size][/u][/b]
[list][*]Judges are encouraged to play each game as long as they want and try to finish each one. However, they are not required to finish before voting (especially if the game takes more than about 1-1/2 to 2 hours). There is no minimum time length that must be spent on each game.
[*]There is currently no minimum number of games which must be played to qualify the judges' votes.
[*]Anyone may judge. Please volunteer early, so we know how many judges vs games we have.
[*]Games should be scored on a 1 to 10 scale, 10 being best.
[*]Judges may discuss the games during the judging period, but should clearly mark posts/topics, for the benefit of those who want to avoid spoilers.
[*]Beta-testers are allowed to vote on the entries they beta-tested.[/list]
All rules, dates, terms, and conditions are subject to change with the exception of the creative theme and feature choices. All changes will be clearly noted here, and entrants will be directly notified of any changes made after March 31.
Alex wrote:That picture made me laugh
sonic102 wrote:@Triangle, I'm going to copy your post and paste it to the IF Forums and edit it a bit. I'm assuming that there is no intent to enter, so anyone can enter. Any objections?
sonic102 wrote:I'm assuming that there is no intent to enter, so anyone can enter.
sgreig wrote:Also, I can probably do up a logo. Are there any specific dimensions?
sonic102 wrote:@Triangle, I'm going to copy your post and paste it to the IF Forums and edit it a bit.
sonic102 wrote:It should be in the Competitions section. Also, I added a little message about ADRIFT, maybe if the public supports we could allow ADGames.