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Libraries and Code Samples
Libraries and Code Samples
Topic
Replies
Last Post
Saving a game's firsttime
3
13 Mar 2024 01:17
Integrating favourite libraries into the core of quest 5.8 "core3"
9
10 Mar 2024 19:48
How to ask the player a yes or no question
1
26 Jan 2024 16:29
K03 Free game code templates (2024)
0
22 Jan 2024 15:25
Silly way to do page numbers (Quest gamebook)
4
21 Jan 2024 21:07
Too Many Tabs!! Adding your Library Tabs to the "Features" tabs so they can be toggled on/off
5
10 Nov 2023 21:18
Updated version of Enhanced WeatherLib
0
18 Sep 2023 17:47
Expanded Achievements for QuestJS
3
12 Aug 2023 14:21
Feeling around in the darkness
2
10 Jul 2023 05:02
Questing System MK-II
0
06 Jul 2023 22:46
Enhanced version of Pixie's WeatherLib!
2
29 Jun 2023 14:38
Script Dictionaries hurt my head
6
20 Jun 2023 11:28
Simple flag cheat-codes to use while creating/testing your game.
2
19 Jun 2023 23:54
Removing those Pesky Utility rooms from lists results! Using Room-Types to clean things up a bit.
7
13 Jun 2023 11:59
Coordinate Based Movement System
6
07 Jun 2023 16:16
Flexible status attributes
0
30 Apr 2023 14:50
Code snippet to get fancy with fantasy dates
3
05 Feb 2023 18:21
Additional Scrolling Functions: scrollToTop, scrollOnePage, and stopScroll Javascript Functions
0
02 Oct 2022 04:43
Randomly picking from a dictionary
6
22 Jun 2022 20:15
A Way To Save/Load Between Versions on Desktop or Online: SaveLoadCode Library (Quest 5.8)
0
13 Mar 2022 04:30
A neater WriteVerb? (Quest)
0
21 Feb 2022 17:10
Limit for the number of verbs displayed in the "places and objects" panel.
2
18 Oct 2021 16:48
How to hide in a cupboard. (tutorial)
1
23 Aug 2021 23:09
Make a Quest game respond to ENTER press with no input
8
12 Jun 2021 21:18
Quest 5.8 Working in Wine
4
11 Jun 2021 17:55
INFOCOM-Style Inventory Command (Revisited)
0
29 May 2021 20:14
ATTENTION: QUEST AUTHORS WHO USE THE ENTER VERB
9
11 May 2021 23:40
Concerning the order in which start and init scripts run
3
08 May 2021 02:17
How to Make a Quest 5 Game Run on a Private Server (Step-By-Step, with Screenshots)
13
28 Apr 2021 07:40
Making any command affect a different object (Quest)
0
23 Nov 2020 15:43
Key macros
2
03 Oct 2020 10:29
JS `setCss` issue
2
04 Aug 2020 13:28
ExitDescriptions v1.0 Release - Give exits in-room descriptions just like objects!
3
13 Jul 2020 14:20
8ne - DevMode 2.5 - Development tool for better testing the running game
2
06 Jul 2020 00:28
Controlling Monster Spawning With A Script for ThePixie's Zombie Apocalypse Tutorial And Mini Quest System
4
03 Jun 2020 20:36
8ne - Message Plus 1.0 - Output Text with style elements
1
03 May 2020 22:53
8ne - New name: ScriptGames becomes EightOne (8ne)!
1
03 May 2020 13:34
8ne - OutputTextPar 1.0 - Output text in paragraphs
0
03 May 2020 13:30
8ne - ObjectExt 1.3 - Alias extensions for open, switch and in container
0
03 May 2020 13:28
8ne - UseAllround 2.6 - Use the 'use' verb global for opening/closing, switching and put on
0
03 May 2020 13:25
8ne - StyleSheet 2.4 - Extract and set modified CSS code from the game interface
0
03 May 2020 13:24
8ne - SetObjectCase 1.5 - Script add-on with which it is possible to set common object attributes more effectively
0
03 May 2020 13:21
8ne - RunObjectCase 1.0 - Executes the script or displays the text from the respective object case
0
03 May 2020 13:20
8ne - RunCommand 1.2 - Executes commands as in the command prompt
0
03 May 2020 13:19
8ne - Parser Plus 1.1 in German - A parser, which masters many new words, colloquial language and filler words
0
03 May 2020 13:17
8ne - AdvancedGermanParser 1.1.1 - A German parser, which masters many new words, colloquial language and filler words.
0
03 May 2020 13:12
Grid inventory - take 2
110
30 Apr 2020 10:33
String list scroll bar
0
25 Apr 2020 19:35
Having trouble with the Invpane2 library
0
10 Mar 2020 03:42
Default message on library tab
6
09 Mar 2020 11:17
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